effects system
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extends Node3D
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extends Node
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## Base class for all hp-based objects
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class_name Entity
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@ -68,8 +68,6 @@ func kill(source : Entity):
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context.target = self
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killed.emit(context)
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GameSignalBus.entity_killed.emit(context)
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deconstruct()
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## Method used to properly deconstruct entity
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