Enemy directional sprite

This commit is contained in:
Rendo 2025-07-14 22:36:20 +05:00
commit da15717c28
20 changed files with 349 additions and 0 deletions

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@tool
extends Sprite3D
@export var rotations : Dictionary[float,Texture2D]
func _process(delta: float) -> void:
if Engine.is_editor_hint(): return
var camera = get_viewport().get_camera_3d()
var rotation_to_camera = global_transform.basis.z.signed_angle_to(camera.global_position,Vector3.UP) + PI
var chosen_index = 0
for i in rotations.keys():
if abs(rotation_to_camera-i) < abs(rotation_to_camera-chosen_index):
chosen_index = i
texture = rotations[chosen_index]
@export_tool_button("Generate entries") var generator = entry_generator
@export var rotation_count : float = 8
func entry_generator():
rotations.clear()
for i in range(rotation_count):
rotations[TAU/rotation_count*i] = Texture2D.new()

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uid://j0w37fjl13ox