some glue code between player and weapon

This commit is contained in:
Alexey 2025-07-18 16:21:30 +03:00
commit ec7b08812d
6 changed files with 100 additions and 124 deletions

View file

@ -5,23 +5,6 @@
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[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/guns/placeholder/shoot3.png" id="11_0d256"]
[sub_resource type="Animation" id="Animation_ma1q3"]
resource_name = "static"
length = 0.001
step = 0.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_yheqn")]
}
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length = 0.001
tracks/0/type = "value"
@ -54,6 +37,23 @@ tracks/0/keys = {
"values": [ExtResource("1_yheqn"), ExtResource("9_6fi3a"), ExtResource("10_mjqfp"), ExtResource("11_0d256")]
}
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resource_name = "static"
length = 0.001
step = 0.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [ExtResource("1_yheqn")]
}
[resource]
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