some glue code between player and weapon

This commit is contained in:
Alexey 2025-07-18 16:21:30 +03:00
commit ec7b08812d
6 changed files with 100 additions and 124 deletions

View file

@ -1,13 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://bb6ovrbusyxpi"]
[gd_scene load_steps=6 format=3 uid="uid://bb6ovrbusyxpi"]
[ext_resource type="Script" uid="uid://bf0q3xe6oavqa" path="res://base/scripts/weapons/weapon_base.gd" id="1_rwatx"]
[ext_resource type="Script" path="res://base/scripts/weapons/fire_mode/single_fire_mode.gd" id="2_bt0tf"]
[ext_resource type="Script" uid="uid://bvurg687pt06s" path="res://base/scripts/weapons/barrel.gd" id="2_n0n7m"]
[ext_resource type="AnimationLibrary" uid="uid://cw8bt4hqxpk55" path="res://base/assets/guns/placeholder/placeholder.tres" id="2_p83j3"]
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("barrel")]
[sub_resource type="Resource" id="Resource_ij06d"]
script = ExtResource("2_bt0tf")
fire_delay = 0.3
metadata/_custom_type_script = "uid://ckexgw71dd5jc"
[node name="Weapon" type="Node3D"]
script = ExtResource("1_rwatx")
barrel = NodePath("Barrel")
uses_hands = Array[int]([1])
fire_mode = SubResource("Resource_ij06d")
animation_library = ExtResource("2_p83j3")
[node name="Barrel" type="Node3D" parent="."]