some glue code between player and weapon

This commit is contained in:
Alexey 2025-07-18 16:21:30 +03:00
commit ec7b08812d
6 changed files with 100 additions and 124 deletions

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@ -18,7 +18,6 @@ func _on_fire_begin(_tree : SceneTree) -> void:
cooldown = false
check_unfinished_timer(cooldown_timer,on_cooldown_timeout)
func _process(tree : SceneTree) -> void:
if can_fire() :
return