some glue code between player and weapon
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6 changed files with 100 additions and 124 deletions
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@ -18,7 +18,6 @@ func _on_fire_begin(_tree : SceneTree) -> void:
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cooldown = false
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check_unfinished_timer(cooldown_timer,on_cooldown_timeout)
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func _process(tree : SceneTree) -> void:
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if can_fire() :
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return
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