Added basic projectile

Changelog:
1. Linear projectile scene and script
2. project.godot 3D collision layers renamed
This commit is contained in:
Rendo 2025-07-18 19:48:39 +05:00
commit fd6fe7313d
4 changed files with 41 additions and 1 deletions

View file

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://7g41nvss060a"]
[ext_resource type="Script" uid="uid://juvbkxm58688" path="res://base/scripts/projectiles/linear_projectile.gd" id="1_aguxa"]
[sub_resource type="SphereShape3D" id="SphereShape3D_62idg"]
radius = 0.1
[node name="TestProjectile" type="Area3D"]
collision_layer = 8
collision_mask = 4
script = ExtResource("1_aguxa")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_62idg")

View file

@ -0,0 +1,23 @@
extends Area3D
## Speed of the projectile in meters per second
@export_range(0,1000,0.01,"or_greater","suffix:m/s") var speed : float
## Damage of projectile
@export var damage : float
func _ready() -> void:
body_entered.connect(on_body_entered)
## Invoked when area contacts collision object
func on_body_entered(body : Node):
if body.is_in_group("Entities") == false:
return
# Owner needs to be set to Entity node when spawning projectile
if owner is Entity:
body.get_node("Entity").deal_damage(damage,owner)
else:
body.get_node("Entity").deal_damage(damage,null)
func _physics_process(delta: float) -> void:
global_position += global_transform.basis.z * delta

View file

@ -0,0 +1 @@
uid://juvbkxm58688

View file

@ -50,7 +50,9 @@ shoot={
[layer_names]
3d_physics/layer_1="Static Environment"
3d_physics/layer_2="Entities"
3d_physics/layer_2="Friendly entities"
3d_physics/layer_3="Enemy entities"
3d_physics/layer_4="Projectile"
[rendering]