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88c56f8aed
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Finished basic PickupableItem
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2025-08-01 13:11:26 +03:00 |
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63e87e86d5
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Untested PickupableItem
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2025-07-31 15:33:31 +03:00 |
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81d5c5f0ba
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Merge branch 'master' of ssh://2ndbeam.ru/2ndbeam/red_dragon_pon
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2025-07-27 20:49:07 +05:00 |
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b4a6dadc43
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Weapon draw and holster
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2025-07-27 12:32:18 +03:00 |
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71d403298f
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damage and speed is now modifiable
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2025-07-26 22:07:53 +05:00 |
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6a317d1913
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Proper firing logic handling
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2025-07-26 18:10:44 +03:00 |
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eaa487f16a
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bullets and hitscan
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2025-07-26 17:58:28 +05:00 |
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12cb74ba2c
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Gun reload
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2025-07-21 21:10:21 +03:00 |
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16b1d0f701
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blank weapon fire system
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2025-07-18 18:41:44 +03:00 |
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8aa37bd929
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FireMode is now local to scene, tree is now a variable
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2025-07-18 19:11:02 +05:00 |
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ec7b08812d
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some glue code between player and weapon
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2025-07-18 16:21:30 +03:00 |
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39fb87f62d
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weapon base exports
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2025-07-18 14:38:56 +03:00 |
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566a4b4a05
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Single fire mode
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2025-07-14 21:31:39 +05:00 |
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63e8211b6c
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auto mode and burst mode refactor
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2025-07-14 21:20:02 +05:00 |
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64127797fb
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Burst now supports fire delay and has validation check
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2025-07-14 21:09:47 +05:00 |
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db6544b6eb
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Burst fire mode
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2025-07-14 20:54:58 +05:00 |
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a67a5329b6
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Weapons folder, barrel placeholder and base class for fire modes
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2025-07-14 20:31:06 +05:00 |
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