[workspace] members = ["editor", "executor", "executor-wasm", "executor-android", "game", "game-dylib"] resolver = "2" [workspace.dependencies.fyrox] version = " 0.36.2" default-features = false [workspace.dependencies.fyroxed_base] version = " 0.36.2" default-features = false # Separate build profiles for hot reloading. These profiles ensures that build artifacts for # hot reloading will be placed into their own folders and does not interfere with standard (static) # linking. [profile.dev-hot-reload] inherits = "dev" [profile.release-hot-reload] inherits = "release" # Optimize the engine in debug builds, but leave project's code non-optimized. # By using this technique, you can still debug you code, but engine will be fully # optimized and debug builds won't be terribly slow. With this option, you can # compile your game in debug mode, which is much faster (at least x3), than release. [profile.dev.package."*"] opt-level = 3