extends CharacterBody3D @export var speed = 100.0 @export var fall_acceleration = 75.0 var stack: CommandStack = CommandStack.new() @onready var weapon_player: AnimationPlayer = $"HUD/Weapon/AnimationPlayer" # Called when the node enters the scene tree for the first time. func _ready() -> void: weapon_player.current_animation = "static" # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: var direction = Vector3.ZERO direction.z = Input.get_axis("move_forward", "move_backward") direction.x = Input.get_axis("move_left", "move_right") var target_velocity = direction * speed * delta if not is_on_floor(): target_velocity.y -= fall_acceleration * delta velocity = target_velocity move_and_slide()