[gd_scene load_steps=11 format=3 uid="uid://dwx5tcatj35gu"] [ext_resource type="Script" uid="uid://dts8lbivkgsmj" path="res://base/scripts/player/player.gd" id="1_1w3ab"] [ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/guns/placeholder/static.png" id="1_7s1wv"] [ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/guns/placeholder/shoot1.png" id="2_7ptt8"] [ext_resource type="Texture2D" uid="uid://bwfkjfpk4dwx0" path="res://base/assets/guns/placeholder/shoot2.png" id="3_1w3ab"] [ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/guns/placeholder/shoot3.png" id="4_gt0rj"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"] [sub_resource type="Animation" id="Animation_i1xqq"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [null] } [sub_resource type="Animation" id="Animation_8sdfx"] resource_name = "shoot" length = 0.30001 step = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [ExtResource("2_7ptt8"), ExtResource("3_1w3ab"), ExtResource("4_gt0rj")] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("../..") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"shoot_animation_ended" }] } [sub_resource type="Animation" id="Animation_ma1q3"] resource_name = "static" length = 0.001 step = 0.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:texture") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [ExtResource("1_7s1wv")] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_7ptt8"] _data = { &"RESET": SubResource("Animation_i1xqq"), &"shoot": SubResource("Animation_8sdfx"), &"static": SubResource("Animation_ma1q3") } [node name="Player" type="CharacterBody3D"] collision_layer = 2 collision_mask = 3 platform_wall_layers = 1 script = ExtResource("1_1w3ab") [node name="Collider" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_jjqxs") [node name="Camera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) current = true [node name="HUD" type="CanvasLayer" parent="."] [node name="Weapon" type="TextureRect" parent="HUD"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 stretch_mode = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="HUD/Weapon"] libraries = { &"": SubResource("AnimationLibrary_7ptt8") } autoplay = "static"