extends Node class_name FloorMover @export var navigation_agent : NavigationAgent3D @export var move_target : Node3D @export_category("Velocity Settings") @export var max_speed : float @export_range(0,720,0.1,"or_greater","radians_as_degrees","exp") var rotation_speed : float func _physics_process(delta: float) -> void: if navigation_agent.is_navigation_finished(): return if navigation_agent.is_target_reachable(): var pos = navigation_agent.get_next_path_position() move_target.look_at(pos) move_target.global_position += move_target.global_position.direction_to(pos) * max_speed * delta