red_dragon_pon/executor-wasm/main.js
2025-07-08 17:43:03 +03:00

45 lines
1.7 KiB
JavaScript

/*
* Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
const moduleGame = import('./pkg/executor_wasm.js').then(({ default: init, main }) =>
init().then(() => main)
)
const elementTargetButton = document.querySelector('#button-start')
const elementMain = document.querySelector('#main')
const run = async () => {
elementTargetButton.removeEventListener('click', run)
elementMain.remove()
const context = new AudioContext()
if (context.state !== 'running') {
await context.resume()
}
return (await moduleGame)()
}
elementTargetButton.addEventListener('click', run, {
once: true,
passive: true,
})