red_dragon_pon/base/scripts/interactive/base_pickupable_resource.gd
2025-07-31 15:33:31 +03:00

13 lines
316 B
GDScript

extends Resource
class_name BasePickupableResource
## Item ID, make sure it's unique
@export var id: StringName
## Texture that will be used in node sprite
@export var texture: Texture2D
## Emitted when item picked up. Returns if PickupableItem should be freed
func _apply(_player: Player) -> bool:
return true