22 lines
807 B
GDScript
22 lines
807 B
GDScript
extends Node
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class_name FloorMover
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@export var navigation_agent : NavigationAgent3D
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@export var move_target : CharacterBody3D
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@export_category("Velocity Settings")
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@export var max_speed : float
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@onready var gravity : float = ProjectSettings.get_setting("physics/3d/default_gravity")
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@onready var gravity_vector : Vector3 = ProjectSettings.get_setting("physics/3d/default_gravity_vector")
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func _physics_process(delta: float) -> void:
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if navigation_agent.is_target_reachable() and move_target.is_on_floor():
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var pos = navigation_agent.get_next_path_position()
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move_target.look_at(pos)
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move_target.velocity = move_target.global_position.direction_to(pos) * max_speed
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if(move_target.is_on_floor() == false):
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move_target.velocity -= gravity_vector * gravity_vector
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move_target.move_and_slide()
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