enemies
|
gravity affected agents
|
2025-07-27 21:29:43 +05:00 |
interactive
|
Base InteractiveObject scene
|
2025-07-30 03:27:48 +03:00 |
projectiles
|
bullets and hitscan
|
2025-07-26 17:58:28 +05:00 |
rooms
|
gravity affected agents
|
2025-07-27 21:29:43 +05:00 |
weapons
|
Proper firing logic handling
|
2025-07-26 18:10:44 +03:00 |
game.tscn
|
basic enemy movement
|
2025-07-27 20:48:59 +05:00 |