red_dragon_pon/base/scripts/weapons/weapon_base.gd

33 lines
728 B
GDScript

extends Node3D
class_name Weapon
@onready var barrel = $"Barrel"
@export var uses_hands: Array[CommandQueue.Side]
@export var max_ammo: int = 7
var ammo: int = max_ammo
@export var ammo_consumption: int = 1
@export var fire_mode: BaseFireMode
## Weapon animation library. Should contain "static", "fire", "reload" animations
@export var animation_library: AnimationLibrary
var is_firing: bool = false
func _ready() -> void:
fire_mode.barrel = barrel
## Begin to fire
func request_fire() -> void:
fire_mode.on_fire_begin(get_tree())
is_firing = true
func _process(_dt) -> void:
if is_firing:
fire_mode._process(get_tree())
## End fire
func end_fire() -> void:
fire_mode.on_fire_end(get_tree())
is_firing = false