red_dragon_pon/base/scripts/interactive/weapon_pickupable_resource.gd

23 lines
662 B
GDScript

extends BasePickupableResource
class_name WeaponPickupableResource
## Weapon that will be added on interaction
@export var weapon: PackedScene
func _apply(player: Player) -> IdentifiedResource:
var slot = player.weapons.first_free_slot()
# TODO: Implement proper swapping behavior when old or new weapon uses several slots
if slot == null:
slot = player.weapons.current_slot
var set_data = slot.set_weapon(weapon)
set_data.new_weapon.id = id
if slot == player.weapons.current_slot:
player.weapons.refresh_current_slot()
var new_res = ResourceHandler.get_resource(set_data.old_weapon) as WeaponPickupableResource
print(new_res)
return new_res