90 lines
2.7 KiB
Text
90 lines
2.7 KiB
Text
[gd_scene load_steps=10 format=3 uid="uid://dwx5tcatj35gu"]
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[ext_resource type="Texture2D" uid="uid://cf7avgppv4kfk" path="res://base/assets/guns/placeholder/static.png" id="1_7s1wv"]
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[ext_resource type="Texture2D" uid="uid://cfw6p5g680c55" path="res://base/assets/guns/placeholder/shoot1.png" id="2_7ptt8"]
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[ext_resource type="Texture2D" uid="uid://bwfkjfpk4dwx0" path="res://base/assets/guns/placeholder/shoot2.png" id="3_1w3ab"]
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[ext_resource type="Texture2D" uid="uid://bp1frp3sm8bic" path="res://base/assets/guns/placeholder/shoot3.png" id="4_gt0rj"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jjqxs"]
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[sub_resource type="Animation" id="Animation_i1xqq"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [null]
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}
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[sub_resource type="Animation" id="Animation_8sdfx"]
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resource_name = "shoot"
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length = 0.20001
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [ExtResource("2_7ptt8"), ExtResource("3_1w3ab"), ExtResource("4_gt0rj")]
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}
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[sub_resource type="Animation" id="Animation_ma1q3"]
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resource_name = "static"
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length = 0.001
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step = 0.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("1_7s1wv")]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7ptt8"]
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_data = {
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&"RESET": SubResource("Animation_i1xqq"),
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&"shoot": SubResource("Animation_8sdfx"),
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&"static": SubResource("Animation_ma1q3")
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}
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[node name="Player" type="RigidBody3D"]
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[node name="Collider" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_jjqxs")
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[node name="Camera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="HUD" type="CanvasLayer" parent="."]
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[node name="Weapon" type="TextureRect" parent="HUD"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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stretch_mode = 6
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[node name="AnimationPlayer" type="AnimationPlayer" parent="HUD/Weapon"]
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libraries = {
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&"": SubResource("AnimationLibrary_7ptt8")
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}
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autoplay = "static"
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