base level camera

This commit is contained in:
Dana 2025-09-02 15:35:13 +03:00
commit 0aebf6fa9b
8 changed files with 126 additions and 3 deletions

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extends Node2D
const UP = 4
const DOWN = 1
var poss = Vector2()
var cam = Vector2()
var pressed = false
@onready var camera: Camera2D = $Camera2D
func _process(delta: float) -> void:
if Input.is_action_just_released("wheel_up") and camera.zoom.x < UP:
camera.zoom.x += 0.1
camera.zoom.y += 0.1
if Input.is_action_just_released("wheel_down")and camera.zoom.x > DOWN:
camera.zoom.x -= 0.1
camera.zoom.y -= 0.1
if pressed:
camera.position = (cam + poss) - (camera.get_local_mouse_position())
func _input(event: InputEvent) -> void:
if event.is_action("mouse_press"):
if event.is_pressed():
poss = camera.get_local_mouse_position()
cam = camera.position
pressed = true
else:
pressed = false

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uid://nmmuvdffrtuu