extends Node2D const UP = 4 const DOWN = 1 var poss = Vector2() var cam = Vector2() var pressed = false @onready var camera: Camera2D = $Camera2D func _process(delta: float) -> void: if Input.is_action_just_released("wheel_up") and camera.zoom.x < UP: camera.zoom.x += 0.1 camera.zoom.y += 0.1 if Input.is_action_just_released("wheel_down")and camera.zoom.x > DOWN: camera.zoom.x -= 0.1 camera.zoom.y -= 0.1 if pressed: camera.position = (cam + poss) - (camera.get_local_mouse_position()) func _input(event: InputEvent) -> void: if event.is_action("mouse_press"): if event.is_pressed(): poss = camera.get_local_mouse_position() cam = camera.position pressed = true else: pressed = false