; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="DD" run/main_scene="uid://bv4rxfc4hm6t7" config/features=PackedStringArray("4.4", "Mobile") config/icon="res://icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 [dotnet] project/assembly_name="DD" [input] wheel_up={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(139, 22),"global_position":Vector2(148, 70),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } wheel_down={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } mouse_press={ "deadzone": 0.2, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(11, 13),"global_position":Vector2(20, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="mobile"