DD/scenes/find_a_couple/tile.gd
2025-09-05 22:17:21 +03:00

52 lines
1.5 KiB
GDScript

extends Area2D
signal tile_clicked(tile)
@export var front_texture: Texture2D # Изображение на лицевой стороне
@export var back_texture: Texture2D # Изображение на обратной стороне
@export var flip_duration: float = 0.3 # Длительность анимации переворота
@onready var sprite = $Sprite2D
@onready var timer = $Timer
var is_flipped: bool = false
var can_click: bool = true
func _ready() -> void:
sprite.texture = back_texture
func _on_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if not can_click: return
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
emit_signal ("tile_clicked", self)
flip_tile()
func flip_tile():
is_flipped = true
can_click = false
# Анимация переворота
var tween = create_tween()
tween.tween_property(self, "scale:x", 0.0, flip_duration/2)
tween.tween_callback(_change_texture)
tween.tween_property(self, "scale:x", 1.0, flip_duration/2)
timer.start()
func _change_texture():
sprite.texture = front_texture if is_flipped else back_texture
func hide_tile():
is_flipped = false
var tween = create_tween()
tween.tween_property(self, "scale:x", 0.0, flip_duration/2)
tween.tween_callback(_change_texture)
tween.tween_property(self, "scale:x", 1.0, flip_duration/2)
tween.tween_callback(_enable_click)
func _enable_click():
can_click = true
func _on_timer_timeout() -> void:
hide_tile()