[gd_scene load_steps=8 format=3 uid="uid://cheu6vds21er7"]

[ext_resource type="Script" uid="uid://t5jjqwnkxgvo" path="res://scripts/smoke_grenade.gd" id="1_acmqr"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_acmqr"]
bounce = 0.5

[sub_resource type="CapsuleMesh" id="CapsuleMesh_vb5ru"]
radius = 0.1
height = 0.5

[sub_resource type="FastNoiseLite" id="FastNoiseLite_acmqr"]
frequency = 0.1141

[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_rx0m8"]
width = 128
height = 128
depth = 128
noise = SubResource("FastNoiseLite_acmqr")

[sub_resource type="FogMaterial" id="FogMaterial_rx0m8"]
resource_local_to_scene = true
density = 8.0
density_texture = SubResource("NoiseTexture3D_rx0m8")

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_acmqr"]
radius = 0.1
height = 0.5

[node name="Smoke" type="RigidBody3D" node_paths=PackedStringArray("fog")]
physics_material_override = SubResource("PhysicsMaterial_acmqr")
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_acmqr")
radius = 10.0
fog = NodePath("FogVolume")

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_vb5ru")

[node name="FogVolume" type="FogVolume" parent="."]
size = Vector3(0, 0, 0)
shape = 0
material = SubResource("FogMaterial_rx0m8")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_acmqr")

[connection signal="body_entered" from="." to="." method="_on_body_entered"]
