[gd_scene load_steps=6 format=3 uid="uid://bxdatd1ilfgmc"]

[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_main_state.gd" id="2_870cc"]
[ext_resource type="Script" uid="uid://cx7j3kr1laq3s" path="res://scripts/weapon_system/bomb/bomb_idle_state.gd" id="3_1x0so"]
[ext_resource type="Script" uid="uid://dmyir46aricwi" path="res://scripts/weapon_system/bomb/bomb_intro_state.gd" id="4_fv3ha"]
[ext_resource type="Script" uid="uid://b5eapvgoni1pj" path="res://scripts/weapon_system/bomb/bomb_dropper.gd" id="5_fv3ha"]

[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_krsgt")
animation_prefix = &"baked_bomb_"
droppable = &"uid://cxdgk74ln5xpn"
visibility_target = &"bomb"
max_ammo = 1
ammo_mags = 0
can_be_previous = false
destroy_when_empty = true
slot = &"bomb"
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"

[node name="Plant" type="Node" parent="."]
script = ExtResource("2_870cc")

[node name="Idle" type="Node" parent="."]
script = ExtResource("3_1x0so")

[node name="Intro" type="Node" parent="."]
script = ExtResource("4_fv3ha")

[node name="Dropper" type="Node" parent="."]
script = ExtResource("5_fv3ha")
