Bomb fix
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4 changed files with 24 additions and 12 deletions
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@ -13,6 +13,14 @@ var player_nodes: Dictionary[int,Player] = {}
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var dynamic_objects_spawner: MultiplayerSpawner
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## Spawns dynamic object at game scene [br]
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## Dictionary keys: [br]
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## (Required) scene - path/uuid to scene [br]
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## (Optional) position - position to spawn [br]
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## (Optional) impulse - impulse to apply [br]
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## (Optional but required for each other) [br]
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## ammo, remaining_ammo, slot - data for dropped weapon [br]
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## for more, see dyn_objects_spawner.gd
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func spawn(data: Dictionary) -> void:
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spawn_internal.rpc_id(1,data)
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