Hands on my face

This commit is contained in:
Rendo 2025-12-10 19:35:43 +05:00
commit 0501476a6e
9 changed files with 67 additions and 15 deletions

View file

@ -1,7 +1,7 @@
extends Area3D
@export var dps: float
@export var damage_timer: Timer
@export var damage_timer: Timer
var damage_targets: Array[Player]

View file

@ -1,12 +1,13 @@
[gd_scene load_steps=11 format=3 uid="uid://l4t1mflutm3t"]
[gd_scene load_steps=12 format=3 uid="uid://l4t1mflutm3t"]
[ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hr7p8"]
[ext_resource type="Script" uid="uid://bo0ij4miuksua" path="res://weapons/molikman/molik/molikman_molotov_fire.gd" id="1_qokq0"]
[ext_resource type="Texture2D" uid="uid://b8aqstr5es5x4" path="res://textures/prototype_orange_256x256.png" id="2_qokq0"]
[ext_resource type="Script" uid="uid://fdikw4xjemdk" path="res://weapons/molikman/molik/molotov_animation.gd" id="4_6lhod"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_hr7p8"]
height = 3.0
radius = 2.5
[sub_resource type="BoxShape3D" id="BoxShape3D_ykxjp"]
resource_local_to_scene = true
size = Vector3(7.5, 3, 7.5)
[sub_resource type="Gradient" id="Gradient_hr7p8"]
colors = PackedColorArray(1, 0.53333336, 0, 1, 0.45, 0.45, 0.45, 1)
@ -15,9 +16,9 @@ colors = PackedColorArray(1, 0.53333336, 0, 1, 0.45, 0.45, 0.45, 1)
gradient = SubResource("Gradient_hr7p8")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_hr7p8"]
emission_shape_scale = Vector3(1.5, 1.5, 1.5)
emission_shape = 1
emission_sphere_radius = 1.0
resource_local_to_scene = true
emission_shape = 3
emission_box_extents = Vector3(3.75, 1.5, 3.75)
direction = Vector3(0, 1, 0)
initial_velocity_max = 3.4499998
orbit_velocity_min = -0.46899992
@ -37,6 +38,9 @@ text = "fire"
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath("Decal:size")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="MolikmanMolotovFire" type="Area3D" node_paths=PackedStringArray("damage_timer")]
collision_layer = 8
@ -46,14 +50,14 @@ dps = 33.333
damage_timer = NodePath("DamageTimer")
[node name="Decal" type="Decal" parent="."]
size = Vector3(5, 3, 5)
size = Vector3(7.5, 3, 7.5)
texture_albedo = ExtResource("1_hr7p8")
texture_emission = ExtResource("2_qokq0")
emission_energy = 0.25
cull_mask = 1048572
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CylinderShape3D_hr7p8")
shape = SubResource("BoxShape3D_ykxjp")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
amount = 16
@ -73,5 +77,13 @@ autostart = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ykxjp")
[connection signal="timeout" from="DieTimer" to="." method="queue_free"]
[node name="MolotovAnimation" type="Node" parent="." node_paths=PackedStringArray("die_timer", "decal", "gpu_particles", "collision_shape")]
script = ExtResource("4_6lhod")
die_timer = NodePath("../DieTimer")
decal = NodePath("../Decal")
gpu_particles = NodePath("../GPUParticles3D")
collision_shape = NodePath("../CollisionShape3D")
expansion_mult = 1.333
[connection signal="timeout" from="DieTimer" to="MolotovAnimation" method="die"]
[connection signal="timeout" from="DamageTimer" to="." method="damage"]

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@ -0,0 +1,35 @@
extends Node
@export var die_timer: Timer
@export var decal: Decal
@export var gpu_particles: GPUParticles3D
@export var collision_shape: CollisionShape3D
@export var expansion_mult: float = 2.0
func _ready() -> void:
var tween: Tween = create_tween().set_parallel()
var time:float = die_timer.wait_time-5.0
tween.tween_property(decal,"size:x",decal.size.x * expansion_mult,time)
tween.tween_property(decal,"size:z",decal.size.z * expansion_mult,time)
if multiplayer.is_server():
tween.tween_property(collision_shape.shape,"size:x",decal.size.x*expansion_mult,time)
tween.tween_property(collision_shape.shape,"size:z",decal.size.z*expansion_mult,time)
tween.tween_property(gpu_particles.process_material,"emission_box_extents:x",gpu_particles.process_material.emission_box_extents.x*expansion_mult,time)
tween.tween_property(gpu_particles.process_material,"emission_box_extents:y",gpu_particles.process_material.emission_box_extents.y*expansion_mult,time)
func die() -> void:
var tween: Tween = create_tween().set_parallel()
var time:float = 1.0
tween.tween_property(decal,"size:x",1.0,time)
tween.tween_property(decal,"size:z",1.0,time)
tween.tween_property(decal,"modulate",Color.TRANSPARENT,time/2)
tween.tween_property(gpu_particles.process_material,"emission_box_extents:x",1.0,time)
tween.tween_property(gpu_particles.process_material,"emission_box_extents:y",1.0,time)
if multiplayer.is_server():
tween.tween_property(collision_shape.shape,"size:x",1.0,time)
tween.tween_property(collision_shape.shape,"size:z",1.0,time)
tween.chain().tween_callback(get_parent().queue_free)

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@ -0,0 +1 @@
uid://fdikw4xjemdk