Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

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extends Node
var SENSITIVITY: float = 0.004
var TOGGLE_CROUCH: bool = false
var TOGGLE_SCOPE: bool = false
var TOGGLE_WALK: bool = false

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uid://d3trljsb8awmr

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[gd_scene load_steps=2 format=3 uid="uid://bv6ptrditssow"]
[ext_resource type="Script" uid="uid://ddi1alk8oyi1b" path="res://gui/client_settings/client_settings_menu.gd" id="1_xqyus"]
[node name="ClientSettingsMenu" type="CanvasLayer"]
layer = 3
[node name="CenterContainer" type="CenterContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
layout_mode = 2
script = ExtResource("1_xqyus")
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
layout_mode = 2
[node name="FullscreenButton" type="CheckButton" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Полный экран"
[node name="Sensitivity" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
layout_mode = 2
text = "Чувствительность"
[node name="SensitivitySlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
unique_name_in_owner = true
custom_minimum_size = Vector2(256, 0)
layout_mode = 2
size_flags_horizontal = 3
min_value = 0.001
max_value = 0.02
step = 0.001
value = 0.001
[node name="SensitivityBox" type="SpinBox" parent="CenterContainer/PanelContainer/VBoxContainer/Sensitivity"]
unique_name_in_owner = true
layout_mode = 2
max_value = 0.1
step = 0.001
value = 0.02
allow_greater = true
allow_lesser = true
[node name="GameplayMainAudio" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio"]
layout_mode = 2
text = "Геймплейные звуки"
[node name="GameplayMainSlider" type="HSlider" parent="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
max_value = 1.0
step = 0.01
value = 1.0
[node name="LeaveButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Покинуть сессию"
[node name="StopSession" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Окончить сессию"
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_pressed"]
[connection signal="toggled" from="CenterContainer/PanelContainer/VBoxContainer/FullscreenButton" to="CenterContainer/PanelContainer" method="_on_fullscreen_button_toggled"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivitySlider" to="CenterContainer/PanelContainer" method="_on_sensitivity_slider_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/Sensitivity/SensitivityBox" to="CenterContainer/PanelContainer" method="_on_sensitivity_box_value_changed"]
[connection signal="value_changed" from="CenterContainer/PanelContainer/VBoxContainer/GameplayMainAudio/GameplayMainSlider" to="CenterContainer/PanelContainer" method="_on_gameplay_main_slider_value_changed"]
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/LeaveButton" to="CenterContainer/PanelContainer" method="_on_leave_button_pressed"]
[connection signal="pressed" from="CenterContainer/PanelContainer/VBoxContainer/StopSession" to="CenterContainer/PanelContainer" method="_on_stop_session_pressed"]

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extends Control
func _ready() -> void:
hide()
Session.session_started.connect(%LeaveButton.show)
Session.session_ended.connect(%LeaveButton.hide)
Lobby.lobby_created.connect(%StopSession.show)
Lobby.lobby_closed.connect(%StopSession.hide)
%SensitivitySlider.set_value_no_signal(ClientSettings.SENSITIVITY)
%SensitivityBox.set_value_no_signal(ClientSettings.SENSITIVITY)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu_settings"):
visible = not visible
if visible:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
if Session.session_started_flag:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
else:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _on_gameplay_main_slider_value_changed(value: float) -> void:
AudioServer.set_bus_volume_linear(1,value)
func _on_fullscreen_button_toggled(toggled_on: bool) -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if toggled_on else DisplayServer.WINDOW_MODE_WINDOWED)
func _on_sensitivity_slider_value_changed(value: float) -> void:
%SensitivityBox.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_sensitivity_box_value_changed(value: float) -> void:
%SensitivitySlider.set_value_no_signal(value)
ClientSettings.SENSITIVITY = value
func _on_leave_button_pressed() -> void:
Session.quit_session()
func _on_stop_session_pressed() -> void:
if multiplayer.is_server():
Session.end_session()

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uid://ddi1alk8oyi1b