Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

View file

@ -1,22 +0,0 @@
extends Label
@export var our_side: bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Session.round_started.connect(update)
Session.session_started.connect(update)
func update():
if our_side:
match Lobby.get_team():
Session.TEAMS.DEFENCE:
text = str(Session.defender_score)
Session.TEAMS.ATTACK, Session.TEAMS.SPECTATE, Session.TEAMS.UNASSIGNED:
text = str(Session.attacker_score)
else:
match Lobby.get_team():
Session.TEAMS.DEFENCE:
text = str(Session.attacker_score)
Session.TEAMS.ATTACK, Session.TEAMS.SPECTATE, Session.TEAMS.UNASSIGNED:
text = str(Session.defender_score)