Global refactor
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180 changed files with 249 additions and 401 deletions
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extends Node3D
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@export var item: PackedScene
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func _ready() -> void:
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if multiplayer.is_server():
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Session.round_started.connect(spawn)
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func spawn():
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if multiplayer.is_server():
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var node = item.instantiate()
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add_sibling(node,true)
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node.global_position = global_position
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