Global refactor
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180 changed files with 249 additions and 401 deletions
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extends Node
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class_name PlayerBasedVisibility
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@export var visible_for_others: bool = false
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@export var reference_player: Player
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func _ready() -> void:
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get_parent().visible = (reference_player.player_id != multiplayer.get_unique_id()) == visible_for_others
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func reverse() -> void:
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get_parent().visible = not get_parent().visible
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func reverse_if_own():
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if multiplayer.get_unique_id() == reference_player.player_id:
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reverse()
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