Global refactor
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180 changed files with 249 additions and 401 deletions
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extends State
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@export var player: Player
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@export var player_movement: PlayerMovement
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@export var player_input: PlayerInput
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@export var max_speed: float = 5.0
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@export var acceleration: float
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@export var weapon_system: WeaponSystem
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@export var land_sound: MultiplayerAudio3D
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func enter() -> void:
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pass
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func exit() -> void:
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pass
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func physics_update(delta: float) -> void:
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if not is_multiplayer_authority():
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return
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if player.is_on_floor():
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if player_input.compressed_states & PlayerInput.CROUCH:
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transition.emit("Crouch")
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elif player_input.compressed_states & PlayerInput.WALK:
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transition.emit("Walk")
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else:
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transition.emit("Stand")
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land_sound.multiplayer_play()
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player.velocity += player.get_gravity() * delta
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player_movement.process_movement(max_speed * weapon_system.get_speed_modifier(),acceleration,0,delta)
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