Global refactor
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180 changed files with 249 additions and 401 deletions
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extends WeaponState
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@export var emptyable: bool
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func enter() -> void:
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machine.animation_player.play(with_morphems("idle"))
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machine.player.get_node("PlayerInput").reload.connect(init_reload)
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func exit() -> void:
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machine.player.get_node("PlayerInput").reload.disconnect(init_reload)
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func use_begin() -> void:
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if machine.ammo > 0:
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transition.emit("Shoot")
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@rpc("authority","call_local","reliable")
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func init_reload():
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if machine.ammo == machine.max_ammo or machine.remaining_ammo <= 0:
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return
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transition.emit("Reload")
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func with_morphems(animation):
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return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
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