Global refactor
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180 changed files with 249 additions and 401 deletions
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extends WeaponState
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@export var emptyable: bool
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func enter() -> void:
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machine.animation_player.play(with_morphems("reload"))
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation):
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if animation == with_morphems("reload"):
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if machine.remaining_ammo > machine.max_ammo:
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machine.ammo = machine.max_ammo
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machine.remaining_ammo -= machine.max_ammo
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else:
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machine.ammo = machine.remaining_ammo
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machine.remaining_ammo = 0
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transition.emit("Idle")
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func with_morphems(animation):
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return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)
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