Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

View file

@ -1,20 +0,0 @@
@abstract
extends State
class_name WeaponState
@warning_ignore("unused_signal")
signal return_to_previous
var machine: WeaponSubStateMachine
func use_begin() -> void:
pass
func use_end() -> void:
pass
func alternate_state() -> void:
pass
# Need to clarify naming; Switch mode like firemode. For different states use
# alternate_state
func switch_mode() -> void:
pass