Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

View file

@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://b1obqb8w0o3ma"]
[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="1_sbnmj"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="1_w2ux2"]
[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://weapons/bomb/droppable_bomb.tscn" id="1_sbnmj"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://systems/weapon_system/weapon_resource.gd" id="1_w2ux2"]
[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="2_vkfbs"]
[ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://scenes/weapons/bomb.tscn" id="4_shxvo"]
[ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://weapons/bomb/bomb.tscn" id="4_shxvo"]
[resource]
script = ExtResource("1_w2ux2")

View file

@ -0,0 +1,51 @@
extends Interactible
class_name ActiveBomb
var plant: StringName
@onready var defuse_timer: Timer = $DefuseTimer
@export var bomb_audio: MultiplayerAudio3D
@export var tick_curve : Curve
var tick_time: float
var tick_stop: bool
func _ready() -> void:
super()
if multiplayer.is_server():
Session.bomb_timer.timeout.connect(on_timeout)
Session.begin_bomb_stage()
func _process(delta: float) -> void:
if tick_stop:
return
if multiplayer.is_server():
tick_time += delta
if tick_time >= tick_curve.sample(1-Session.bomb_timer.time_left/Session.bomb_timer.wait_time):
bomb_audio.multiplayer_play()
tick_time = 0
func on_timeout():
if multiplayer.is_server() == false:
return
tick_stop = true
$BoomAudio.play()
Session.kill_site(plant)
func on_defuse_timeout():
Session.defuse_win()
tick_stop = true
func interaction_start(player_id: int):
if tick_stop or Session.player_nodes[player_id].team != Session.TEAMS.DEFENCE:
return
super(player_id)
defuse_timer.start()
$DefuseAudio.multiplayer_play()
Session.player_nodes[player_id].passive()
func interaction_end():
Session.player_nodes[interacted_id].depassive()
super()
defuse_timer.stop()

View file

@ -0,0 +1 @@
uid://boftqgpgqf56g

View file

@ -0,0 +1,68 @@
[gd_scene load_steps=10 format=3 uid="uid://dtbpyfdawb02b"]
[ext_resource type="Script" uid="uid://boftqgpgqf56g" path="res://weapons/bomb/active_bomb.gd" id="1_avh0g"]
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="1_yh58y"]
[ext_resource type="AudioStream" uid="uid://blqgr0uweyg38" path="res://audio/bomb_beep.ogg" id="3_0eiu1"]
[ext_resource type="Script" uid="uid://da0xv360va3b3" path="res://audio/audio_system/multiplayer_audio_3d.gd" id="4_rcpur"]
[ext_resource type="AudioStream" uid="uid://dlvwyj5erlhss" path="res://audio/defuse.ogg" id="5_rcpur"]
[ext_resource type="AudioStream" uid="uid://lmmqcovqat1u" path="res://audio/explosion.ogg" id="6_uibus"]
[sub_resource type="Curve" id="Curve_0eiu1"]
_limits = [0.0, 3.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.667, 1), 0.0, 0.0, 0, 0, Vector2(0.667, 0.5), 0.0, 0.0, 0, 0, Vector2(0.888, 0.5), 0.0, 0.0, 0, 0, Vector2(0.889, 0.333), 0.0, 0.0, 0, 0, Vector2(1, 0.10352564), 0.0, 0.0, 0, 0]
point_count = 6
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_yh58y"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
[sub_resource type="BoxShape3D" id="BoxShape3D_avh0g"]
size = Vector3(1, 0.23214722, 0.8808594)
[node name="ActiveBomb" type="CharacterBody3D" node_paths=PackedStringArray("bomb_audio")]
collision_layer = 64
collision_mask = 0
script = ExtResource("1_avh0g")
bomb_audio = NodePath("BeepAudio")
tick_curve = SubResource("Curve_0eiu1")
[node name="Bomb" parent="." instance=ExtResource("1_yh58y")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1307683, 0)
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_yh58y")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1431427, 0.06738281)
shape = SubResource("BoxShape3D_avh0g")
[node name="DefuseTimer" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
[node name="BeepAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_0eiu1")
attenuation_model = 1
max_distance = 200.0
bus = &"GameplayMain"
attenuation_filter_cutoff_hz = 10000.0
script = ExtResource("4_rcpur")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[node name="DefuseAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("5_rcpur")
max_distance = 100.0
bus = &"GameplayMain"
script = ExtResource("4_rcpur")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[node name="BoomAudio" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("6_uibus")
attenuation_model = 3
max_distance = 500.0
bus = &"GameplayMisc"
script = ExtResource("4_rcpur")
metadata/_custom_type_script = "uid://da0xv360va3b3"
[connection signal="timeout" from="DefuseTimer" to="." method="on_defuse_timeout"]

32
weapons/bomb/bomb.tscn Normal file
View file

@ -0,0 +1,32 @@
[gd_scene load_steps=6 format=3 uid="uid://bxdatd1ilfgmc"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://weapons/bomb/bomb_main_state.gd" id="2_870cc"]
[ext_resource type="Script" uid="uid://cx7j3kr1laq3s" path="res://weapons/bomb/bomb_idle_state.gd" id="3_1x0so"]
[ext_resource type="Script" uid="uid://dmyir46aricwi" path="res://weapons/bomb/bomb_intro_state.gd" id="4_fv3ha"]
[ext_resource type="Script" uid="uid://b5eapvgoni1pj" path="res://weapons/bomb/bomb_dropper.gd" id="5_fv3ha"]
[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_krsgt")
animation_prefix = &"baked_bomb_"
registry_entry = &"bomb"
visibility_target = &"bomb"
max_ammo = 1
ammo_mags = 0
can_be_previous = false
destroy_when_empty = true
slot = &"bomb"
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
[node name="Plant" type="Node" parent="."]
script = ExtResource("2_870cc")
[node name="Idle" type="Node" parent="."]
script = ExtResource("3_1x0so")
[node name="Intro" type="Node" parent="."]
script = ExtResource("4_fv3ha")
[node name="Dropper" type="Node" parent="."]
script = ExtResource("5_fv3ha")

View file

@ -0,0 +1,9 @@
extends Node
func _ready() -> void:
if get_parent().player == null: return
get_parent().player.died.connect(on_death)
func on_death() -> void:
get_parent().system.drop_slot("bomb")

View file

@ -0,0 +1 @@
uid://b5eapvgoni1pj

View file

@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"idle")
func exit() -> void:
pass
func use_begin() -> void:
if Session.is_on_site(machine.player.player_id):
transition.emit("Plant")

View file

@ -0,0 +1 @@
uid://cx7j3kr1laq3s

View file

@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix+"intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation: StringName):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

View file

@ -0,0 +1 @@
uid://dmyir46aricwi

View file

@ -0,0 +1,33 @@
extends WeaponState
@export var bomb_scene: PackedScene
func enter():
machine.animation_player.play(machine.animation_prefix+"plant")
machine.animation_player.animation_finished.connect(on_animation_finished)
if is_multiplayer_authority():
machine.speed_modifier = 0.0
machine.player.get_node("PlantAudio").multiplayer_play()
func exit():
machine.animation_player.animation_finished.disconnect(on_animation_finished)
machine.speed_modifier = 1.0
func on_animation_finished(animation: StringName):
if is_multiplayer_authority() == false:
return
if animation == machine.animation_prefix + "plant":
var bomb: ActiveBomb = bomb_scene.instantiate()
Session.dynamic_objects_parent.add_child(bomb)
bomb.global_position = machine.player.global_position
bomb.plant = Session.get_site(machine.player.player_id).name
machine.ammo -= 1
return_to_previous.emit()
func use_end() -> void:
if is_multiplayer_authority() == false:
return
transition.emit("Idle")
machine.player.get_node("PlantAudio").multiplayer_stop()

View file

@ -0,0 +1 @@
uid://rx78vdadldm7

View file

@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://cxdgk74ln5xpn"]
[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://systems/weapon_system/dropped_weapon.gd" id="1_hsebh"]
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="1_pcfvq"]
[ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://weapons/bomb/bomb.tscn" id="2_ucc3u"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hsebh"]
size = Vector3(1, 0.25274658, 0.7492676)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="DroppableBomb" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
collision_layer = 8
collision_mask = 9
script = ExtResource("1_hsebh")
slot = &"bomb"
weapon = NodePath("BombWeapon")
team = 1
[node name="BombWeapon" parent="." instance=ExtResource("2_ucc3u")]
[node name="Bomb" parent="." instance=ExtResource("1_pcfvq")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.0010986328)
shape = SubResource("BoxShape3D_hsebh")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ddvbd")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("uid://bxdatd1ilfgmc")
spawn_path = NodePath("..")

23
weapons/gun/idle_state.gd Normal file
View file

@ -0,0 +1,23 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("idle"))
machine.player.get_node("PlayerInput").reload.connect(init_reload)
func exit() -> void:
machine.player.get_node("PlayerInput").reload.disconnect(init_reload)
func use_begin() -> void:
if machine.ammo > 0:
transition.emit("Shoot")
@rpc("authority","call_local","reliable")
func init_reload():
if machine.ammo == machine.max_ammo or machine.remaining_ammo <= 0:
return
transition.emit("Reload")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)

View file

@ -0,0 +1 @@
uid://ofv4e3dsfe8

View file

@ -0,0 +1,17 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("intro"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("intro"):
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)

View file

@ -0,0 +1 @@
uid://bmj0bwy2tlian

View file

@ -0,0 +1,23 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("reload"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("reload"):
if machine.remaining_ammo > machine.max_ammo:
machine.ammo = machine.max_ammo
machine.remaining_ammo -= machine.max_ammo
else:
machine.ammo = machine.remaining_ammo
machine.remaining_ammo = 0
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)

View file

@ -0,0 +1 @@
uid://hmekwp8444ao

View file

@ -0,0 +1,48 @@
extends WeaponState
@export var vertical_curve: Curve
@export var horizontal_curve: Curve
@export var emptyable: bool
@export var damage: int
@export var shoot_distance: float = 100
@export var fire_timer: Timer
var bullets_shot: int = 0
func enter() -> void:
fire()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
bullets_shot = 0
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("shoot"):
transition.emit("Idle")
func use_begin() -> void:
if fire_timer.time_left > 0:
return
fire()
func fire() -> void:
if machine.ammo == 0 or fire_timer.time_left > 0:
return
machine.ammo -= 1
bullets_shot += 1
machine.animation_player.stop()
machine.animation_player.play(with_morphems("shoot"))
if is_multiplayer_authority():
Session.shoot(int(machine.player.name),damage,shoot_distance)
machine.player.get_node("ShootAudio").multiplayer_play()
fire_timer.start()
machine.player_camera.recoil(horizontal_curve.sample(bullets_shot),vertical_curve.sample(bullets_shot))
func with_morphems(animation):
return machine.animation_prefix + ((animation+"_empty") if emptyable and machine.ammo == 0 else animation)

View file

@ -0,0 +1 @@
uid://vj13r83l3xyq

View file

@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://dgfqppi21c2u0"]
[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://systems/weapon_system/dropped_weapon.gd" id="1_jym52"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://weapons/gun/sp/starting_pistol.tscn" id="2_jym52"]
[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="3_jym52"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hsebh"]
size = Vector3(0.24707031, 0.3173828, 0.46972656)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="DroppableStartingPistol" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
collision_layer = 8
collision_mask = 9
script = ExtResource("1_jym52")
slot = &"secondary"
weapon = NodePath("StartingPistol")
team = 3
[node name="StartingPistol" parent="." instance=ExtResource("2_jym52")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.0010986328)
shape = SubResource("BoxShape3D_hsebh")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ddvbd")
[node name="starting_pistol" parent="." instance=ExtResource("3_jym52")]

View file

@ -0,0 +1,54 @@
[gd_scene load_steps=8 format=3 uid="uid://djwjl8xll53vn"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://weapons/gun/idle_state.gd" id="2_cmn6f"]
[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://weapons/gun/semi_auto_shoot_state.gd" id="3_016ti"]
[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://weapons/gun/reload_state.gd" id="4_hoqxt"]
[ext_resource type="Script" uid="uid://bmj0bwy2tlian" path="res://weapons/gun/intro_state.gd" id="5_ud1dr"]
[sub_resource type="Curve" id="Curve_cmn6f"]
_limits = [0.0, 0.1, 0.0, 20.0]
_data = [Vector2(0, 0.1), 0.0, 0.0, 0, 0, Vector2(20, 0.1), -2.2834061e-05, 0.0, 0, 0]
point_count = 2
metadata/_snap_enabled = true
metadata/_snap_count = 8
[sub_resource type="Curve" id="Curve_016ti"]
_limits = [-0.02, 0.02, 0.0, 20.0]
_data = [Vector2(0, -9.313226e-10), 0.0, 0.0, 0, 0, Vector2(4.959569, 0.0044327714), 0.0, 0.0, 0, 0, Vector2(9.919138, -0.0075840354), 0.0, 0.0, 0, 0, Vector2(15.09434, 0.011533612), 0.0, 0.0, 0, 0, Vector2(20, -0.014684878), 0.0, 0.0, 0, 0]
point_count = 5
[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_g7s1i")
animation_prefix = &"baked_sp_"
registry_entry = &"sp"
visibility_target = &"sp"
max_ammo = 20
speed_modifier = 0.9
slot = &"secondary"
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
[node name="Idle" type="Node" parent="."]
script = ExtResource("2_cmn6f")
emptyable = true
[node name="Shoot" type="Node" parent="." node_paths=PackedStringArray("fire_timer")]
script = ExtResource("3_016ti")
vertical_curve = SubResource("Curve_cmn6f")
horizontal_curve = SubResource("Curve_016ti")
emptyable = true
damage = 22
fire_timer = NodePath("../FireTimer")
[node name="Reload" type="Node" parent="."]
script = ExtResource("4_hoqxt")
emptyable = true
[node name="Intro" type="Node" parent="."]
script = ExtResource("5_ud1dr")
emptyable = true
[node name="FireTimer" type="Timer" parent="."]
wait_time = 0.15
one_shot = true

30
weapons/knife/knife.tscn Normal file
View file

@ -0,0 +1,30 @@
[gd_scene load_steps=6 format=3 uid="uid://ts4xccpkjd3g"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_2xf1r"]
[ext_resource type="Script" uid="uid://dhmgd83rhjtyq" path="res://weapons/knife/knife_intro.gd" id="2_6fi8m"]
[ext_resource type="Script" uid="uid://cn6wyj4v5xeej" path="res://weapons/knife/knife_idle.gd" id="3_7hrnw"]
[ext_resource type="Script" uid="uid://d0r2fu21ei4hy" path="res://weapons/knife/knife_attack.gd" id="4_7hrnw"]
[ext_resource type="Script" uid="uid://ctx2rjjs48nrc" path="res://weapons/knife/knife_attack_heavy.gd" id="5_c20fe"]
[node name="Knife" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_2xf1r")
animation_prefix = &"baked_knife_"
visibility_target = &"knife"
ammo_mags = 0
slot = &"knife"
enter_state = NodePath("Intro")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"
[node name="Intro" type="Node" parent="."]
script = ExtResource("2_6fi8m")
[node name="Idle" type="Node" parent="."]
script = ExtResource("3_7hrnw")
[node name="Attack" type="Node" parent="."]
script = ExtResource("4_7hrnw")
damage = 25
[node name="HeavyAttack" type="Node" parent="."]
script = ExtResource("5_c20fe")
damage = 60

View file

@ -0,0 +1,31 @@
extends WeaponState
@export var damage: int
var end_it: bool = true
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "attack")
attack()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
end_it = false
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(int(machine.player.name),damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "attack":
if end_it:
transition.emit("Idle")
else:
attack()
machine.animation_player.play(machine.animation_prefix + "attack")
func use_begin() -> void:
end_it = false
func use_end() -> void:
end_it = true

View file

@ -0,0 +1 @@
uid://d0r2fu21ei4hy

View file

@ -0,0 +1,19 @@
extends WeaponState
@export var damage: int
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "heavy_attack")
machine.animation_player.animation_finished.connect(on_animation_finished)
attack()
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(int(machine.player.name),damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "heavy_attack":
transition.emit("Idle")

View file

@ -0,0 +1 @@
uid://ctx2rjjs48nrc

View file

@ -0,0 +1,13 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "idle")
func exit() -> void:
pass
func use_begin() -> void:
transition.emit("Attack")
func alternate_state() -> void:
transition.emit("HeavyAttack")

View file

@ -0,0 +1 @@
uid://cn6wyj4v5xeej

View file

@ -0,0 +1,12 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

View file

@ -0,0 +1 @@
uid://dhmgd83rhjtyq

View file

@ -0,0 +1,11 @@
extends WeaponState
func enter() -> void:
machine.animation_player.play(machine.animation_prefix +"idle")
func exit() -> void:
pass
func use_begin() -> void:
if machine.ammo > 0:
transition.emit("Throw")

View file

@ -0,0 +1 @@
uid://cnre3f01a2n88

View file

@ -0,0 +1,14 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "intro")
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "intro":
transition.emit("Idle")

View file

@ -0,0 +1 @@
uid://js2rkse5mka0

View file

@ -0,0 +1,12 @@
extends RigidBody3D
var contacts: int = 0
func _on_body_entered(_body: Node) -> void:
contacts += 1
if contacts > 2:
var grenade = load("res://scenes/projectiles/molikman/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_parent.add_child(grenade,true)
grenade.global_position = global_position
queue_free()

View file

@ -0,0 +1 @@
uid://y1s64ppporww

View file

@ -0,0 +1,28 @@
extends WeaponState
const molik: PackedScene = preload("res://scenes/weapons/molik.tscn")
func enter() -> void:
fire()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "throw":
transition.emit("Idle")
func fire() -> void:
if machine.ammo == 0:
return
machine.ammo -= 1
machine.animation_player.stop()
machine.animation_player.play(machine.animation_prefix + "shoot")
if is_multiplayer_authority():
var molotov: RigidBody3D = molik.instantiate()
Session.dynamic_objects_parent.add_child(molotov,true)
molotov.global_transform = machine.player_camera.global_transform
molotov.apply_impulse(-molotov.global_basis.z * 10)

View file

@ -0,0 +1 @@
uid://b6eio68csxw7v

View file

@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://b081hg7uxx1wu"]
[ext_resource type="Texture2D" uid="uid://bmnqvop2dy5pm" path="res://textures/prototype_yellow_256x256.png" id="1_hmyxe"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="1_ktfgd"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://systems/weapon_system/weapon_resource.gd" id="1_ktfgd"]
[ext_resource type="PackedScene" uid="uid://c5q7e5dj86187" path="res://scenes/weapons/molikman_molik.tscn" id="3_6mu31"]
[resource]

View file

@ -1,9 +1,9 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://2jxguk5jxlim"]
[ext_resource type="PackedScene" uid="uid://dgfqppi21c2u0" path="res://scenes/weapons/droppable_sp.tscn" id="1_vpohq"]
[ext_resource type="PackedScene" uid="uid://dgfqppi21c2u0" path="res://weapons/gun/sp/droppable_sp.tscn" id="1_vpohq"]
[ext_resource type="Texture2D" uid="uid://dnxw4x3cmu7io" path="res://icon.svg" id="2_c0lu7"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://scripts/resources/weapon_resource.gd" id="3_eyl1o"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="4_vpohq"]
[ext_resource type="Script" uid="uid://bvnn2eiwqbu7t" path="res://systems/weapon_system/weapon_resource.gd" id="3_eyl1o"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://weapons/gun/sp/starting_pistol.tscn" id="4_vpohq"]
[resource]
script = ExtResource("3_eyl1o")