Global refactor
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parent
3868af29e3
commit
0589ca4e23
180 changed files with 249 additions and 401 deletions
51
weapons/bomb/active_bomb.gd
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51
weapons/bomb/active_bomb.gd
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extends Interactible
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class_name ActiveBomb
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var plant: StringName
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@onready var defuse_timer: Timer = $DefuseTimer
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@export var bomb_audio: MultiplayerAudio3D
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@export var tick_curve : Curve
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var tick_time: float
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var tick_stop: bool
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func _ready() -> void:
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super()
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if multiplayer.is_server():
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Session.bomb_timer.timeout.connect(on_timeout)
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Session.begin_bomb_stage()
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func _process(delta: float) -> void:
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if tick_stop:
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return
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if multiplayer.is_server():
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tick_time += delta
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if tick_time >= tick_curve.sample(1-Session.bomb_timer.time_left/Session.bomb_timer.wait_time):
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bomb_audio.multiplayer_play()
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tick_time = 0
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func on_timeout():
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if multiplayer.is_server() == false:
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return
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tick_stop = true
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$BoomAudio.play()
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Session.kill_site(plant)
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func on_defuse_timeout():
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Session.defuse_win()
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tick_stop = true
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func interaction_start(player_id: int):
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if tick_stop or Session.player_nodes[player_id].team != Session.TEAMS.DEFENCE:
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return
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super(player_id)
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defuse_timer.start()
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$DefuseAudio.multiplayer_play()
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Session.player_nodes[player_id].passive()
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func interaction_end():
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Session.player_nodes[interacted_id].depassive()
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super()
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defuse_timer.stop()
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1
weapons/bomb/active_bomb.gd.uid
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1
weapons/bomb/active_bomb.gd.uid
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uid://boftqgpgqf56g
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68
weapons/bomb/active_bomb.tscn
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68
weapons/bomb/active_bomb.tscn
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[gd_scene load_steps=10 format=3 uid="uid://dtbpyfdawb02b"]
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[ext_resource type="Script" uid="uid://boftqgpgqf56g" path="res://weapons/bomb/active_bomb.gd" id="1_avh0g"]
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[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="1_yh58y"]
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[ext_resource type="AudioStream" uid="uid://blqgr0uweyg38" path="res://audio/bomb_beep.ogg" id="3_0eiu1"]
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[ext_resource type="Script" uid="uid://da0xv360va3b3" path="res://audio/audio_system/multiplayer_audio_3d.gd" id="4_rcpur"]
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[ext_resource type="AudioStream" uid="uid://dlvwyj5erlhss" path="res://audio/defuse.ogg" id="5_rcpur"]
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[ext_resource type="AudioStream" uid="uid://lmmqcovqat1u" path="res://audio/explosion.ogg" id="6_uibus"]
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[sub_resource type="Curve" id="Curve_0eiu1"]
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_limits = [0.0, 3.0, 0.0, 1.0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.667, 1), 0.0, 0.0, 0, 0, Vector2(0.667, 0.5), 0.0, 0.0, 0, 0, Vector2(0.888, 0.5), 0.0, 0.0, 0, 0, Vector2(0.889, 0.333), 0.0, 0.0, 0, 0, Vector2(1, 0.10352564), 0.0, 0.0, 0, 0]
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point_count = 6
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_yh58y"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 2
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[sub_resource type="BoxShape3D" id="BoxShape3D_avh0g"]
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size = Vector3(1, 0.23214722, 0.8808594)
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[node name="ActiveBomb" type="CharacterBody3D" node_paths=PackedStringArray("bomb_audio")]
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collision_layer = 64
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collision_mask = 0
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script = ExtResource("1_avh0g")
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bomb_audio = NodePath("BeepAudio")
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tick_curve = SubResource("Curve_0eiu1")
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[node name="Bomb" parent="." instance=ExtResource("1_yh58y")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1307683, 0)
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_yh58y")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1431427, 0.06738281)
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shape = SubResource("BoxShape3D_avh0g")
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[node name="DefuseTimer" type="Timer" parent="."]
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wait_time = 10.0
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one_shot = true
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[node name="BeepAudio" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("3_0eiu1")
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attenuation_model = 1
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max_distance = 200.0
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bus = &"GameplayMain"
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attenuation_filter_cutoff_hz = 10000.0
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script = ExtResource("4_rcpur")
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metadata/_custom_type_script = "uid://da0xv360va3b3"
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[node name="DefuseAudio" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("5_rcpur")
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max_distance = 100.0
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bus = &"GameplayMain"
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script = ExtResource("4_rcpur")
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metadata/_custom_type_script = "uid://da0xv360va3b3"
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[node name="BoomAudio" type="AudioStreamPlayer3D" parent="."]
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stream = ExtResource("6_uibus")
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attenuation_model = 3
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max_distance = 500.0
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bus = &"GameplayMisc"
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script = ExtResource("4_rcpur")
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metadata/_custom_type_script = "uid://da0xv360va3b3"
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[connection signal="timeout" from="DefuseTimer" to="." method="on_defuse_timeout"]
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32
weapons/bomb/bomb.tscn
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32
weapons/bomb/bomb.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bxdatd1ilfgmc"]
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[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://systems/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
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[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://weapons/bomb/bomb_main_state.gd" id="2_870cc"]
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[ext_resource type="Script" uid="uid://cx7j3kr1laq3s" path="res://weapons/bomb/bomb_idle_state.gd" id="3_1x0so"]
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[ext_resource type="Script" uid="uid://dmyir46aricwi" path="res://weapons/bomb/bomb_intro_state.gd" id="4_fv3ha"]
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[ext_resource type="Script" uid="uid://b5eapvgoni1pj" path="res://weapons/bomb/bomb_dropper.gd" id="5_fv3ha"]
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[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_krsgt")
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animation_prefix = &"baked_bomb_"
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registry_entry = &"bomb"
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visibility_target = &"bomb"
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max_ammo = 1
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ammo_mags = 0
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can_be_previous = false
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destroy_when_empty = true
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slot = &"bomb"
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enter_state = NodePath("Intro")
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metadata/_custom_type_script = "uid://e6lqknfl4ngt"
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[node name="Plant" type="Node" parent="."]
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script = ExtResource("2_870cc")
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[node name="Idle" type="Node" parent="."]
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script = ExtResource("3_1x0so")
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[node name="Intro" type="Node" parent="."]
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script = ExtResource("4_fv3ha")
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[node name="Dropper" type="Node" parent="."]
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script = ExtResource("5_fv3ha")
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9
weapons/bomb/bomb_dropper.gd
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9
weapons/bomb/bomb_dropper.gd
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extends Node
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func _ready() -> void:
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if get_parent().player == null: return
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get_parent().player.died.connect(on_death)
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func on_death() -> void:
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get_parent().system.drop_slot("bomb")
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1
weapons/bomb/bomb_dropper.gd.uid
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1
weapons/bomb/bomb_dropper.gd.uid
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uid://b5eapvgoni1pj
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12
weapons/bomb/bomb_idle_state.gd
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12
weapons/bomb/bomb_idle_state.gd
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extends WeaponState
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func enter() -> void:
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machine.animation_player.play(machine.animation_prefix+"idle")
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func exit() -> void:
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pass
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func use_begin() -> void:
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if Session.is_on_site(machine.player.player_id):
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transition.emit("Plant")
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1
weapons/bomb/bomb_idle_state.gd.uid
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1
weapons/bomb/bomb_idle_state.gd.uid
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uid://cx7j3kr1laq3s
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12
weapons/bomb/bomb_intro_state.gd
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12
weapons/bomb/bomb_intro_state.gd
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extends WeaponState
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func enter() -> void:
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machine.animation_player.play(machine.animation_prefix+"intro")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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func exit() -> void:
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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func on_animation_finished(animation: StringName):
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if animation == machine.animation_prefix + "intro":
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transition.emit("Idle")
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1
weapons/bomb/bomb_intro_state.gd.uid
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1
weapons/bomb/bomb_intro_state.gd.uid
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uid://dmyir46aricwi
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33
weapons/bomb/bomb_main_state.gd
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33
weapons/bomb/bomb_main_state.gd
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extends WeaponState
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@export var bomb_scene: PackedScene
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func enter():
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machine.animation_player.play(machine.animation_prefix+"plant")
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machine.animation_player.animation_finished.connect(on_animation_finished)
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if is_multiplayer_authority():
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machine.speed_modifier = 0.0
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machine.player.get_node("PlantAudio").multiplayer_play()
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func exit():
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machine.animation_player.animation_finished.disconnect(on_animation_finished)
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machine.speed_modifier = 1.0
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func on_animation_finished(animation: StringName):
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if is_multiplayer_authority() == false:
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return
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if animation == machine.animation_prefix + "plant":
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var bomb: ActiveBomb = bomb_scene.instantiate()
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Session.dynamic_objects_parent.add_child(bomb)
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bomb.global_position = machine.player.global_position
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bomb.plant = Session.get_site(machine.player.player_id).name
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machine.ammo -= 1
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return_to_previous.emit()
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func use_end() -> void:
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if is_multiplayer_authority() == false:
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return
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transition.emit("Idle")
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machine.player.get_node("PlantAudio").multiplayer_stop()
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1
weapons/bomb/bomb_main_state.gd.uid
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1
weapons/bomb/bomb_main_state.gd.uid
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uid://rx78vdadldm7
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39
weapons/bomb/droppable_bomb.tscn
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39
weapons/bomb/droppable_bomb.tscn
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[gd_scene load_steps=6 format=3 uid="uid://cxdgk74ln5xpn"]
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[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://systems/weapon_system/dropped_weapon.gd" id="1_hsebh"]
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[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="1_pcfvq"]
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[ext_resource type="PackedScene" uid="uid://bxdatd1ilfgmc" path="res://weapons/bomb/bomb.tscn" id="2_ucc3u"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_hsebh"]
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size = Vector3(1, 0.25274658, 0.7492676)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[node name="DroppableBomb" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
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collision_layer = 8
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collision_mask = 9
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script = ExtResource("1_hsebh")
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slot = &"bomb"
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weapon = NodePath("BombWeapon")
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team = 1
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[node name="BombWeapon" parent="." instance=ExtResource("2_ucc3u")]
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[node name="Bomb" parent="." instance=ExtResource("1_pcfvq")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.0010986328)
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shape = SubResource("BoxShape3D_hsebh")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_ddvbd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("uid://bxdatd1ilfgmc")
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spawn_path = NodePath("..")
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