Global refactor

This commit is contained in:
Rendo 2025-12-09 11:53:52 +05:00
commit 0589ca4e23
180 changed files with 249 additions and 401 deletions

View file

@ -0,0 +1,31 @@
extends WeaponState
@export var damage: int
var end_it: bool = true
func enter() -> void:
machine.animation_player.play(machine.animation_prefix + "attack")
attack()
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
end_it = false
func attack() -> void:
if is_multiplayer_authority():
Session.shoot(int(machine.player.name),damage,1.5)
func on_animation_finished(animation):
if animation == machine.animation_prefix + "attack":
if end_it:
transition.emit("Idle")
else:
attack()
machine.animation_player.play(machine.animation_prefix + "attack")
func use_begin() -> void:
end_it = false
func use_end() -> void:
end_it = true