Molotov
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players/molikman.tscn
16484
players/molikman.tscn
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@ -30,7 +30,6 @@ func physics_update(delta: float) -> void:
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var speed: float = -player.previous_velocity.y
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player.take_damage(int(damage_curve.sample(speed)))
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print(speed)
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if speed > sound_threshold:
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land_sound.multiplayer_play()
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