multiplayer
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22 changed files with 298 additions and 14 deletions
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@ -4,11 +4,19 @@ const COLLINEAR = 1.5707963267948966
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@export var SENSITIVITY = 0.02
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func _enter_tree() -> void:
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set_multiplayer_authority(get_parent().name.to_int())
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func _ready() -> void:
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# Move to level controller when possible
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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#Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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if not is_multiplayer_authority():
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return
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current = true
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func _input(event: InputEvent) -> void:
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if not is_multiplayer_authority():
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return
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if event is InputEventMouseMotion:
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get_parent().rotate_y(-event.relative.x * SENSITIVITY)
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rotate_x(-event.relative.y * SENSITIVITY)
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