FINISHED DAMN DROP SYSTEM
This commit is contained in:
parent
3302fcfc96
commit
100afe5e51
17 changed files with 151 additions and 25 deletions
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@ -4,9 +4,9 @@
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[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="4_pi0y7"]
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[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/OrangeMat.tres" id="4_y6i55"]
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[ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/Bluemat.tres" id="5_bno23"]
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[ext_resource type="Script" uid="uid://be7l33prlm8gh" path="res://scripts/multiplayer/dynamic_objects_spawner.gd" id="5_y6i55"]
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[ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://scripts/item_spawner.gd" id="6_61ure"]
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[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="6_bno23"]
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[ext_resource type="Script" uid="uid://bqjv6l7hh0lix" path="res://scripts/multiplayer/spawn_system/dyn_objects_spawner.gd" id="6_oujx2"]
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[sub_resource type="Animation" id="Animation_y6i55"]
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length = 0.001
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@ -132,11 +132,11 @@ _spawnable_scenes = PackedStringArray("uid://dpsr6ug3pkb40", "uid://ckjabjcvgki6
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spawn_path = NodePath("..")
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[node name="DynamicObjectsContainer" type="Node3D" parent="."]
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script = ExtResource("5_y6i55")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"]
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_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn")
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_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0")
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spawn_path = NodePath("..")
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script = ExtResource("6_oujx2")
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[node name="Bomb" type="Node3D" parent="DynamicObjectsContainer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28.858309, 4.6431036, 12.873563)
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Binary file not shown.
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@ -256,9 +256,10 @@ script = ExtResource("12_fulsm")
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player = NodePath("../..")
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SPEED = 5.0
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[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "animation_player", "camera", "player")]
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[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "default_knife", "animation_player", "camera", "player")]
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script = ExtResource("4_qlg0r")
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default_pistol = NodePath("StartingPistol")
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default_knife = NodePath("KnifePlaceholder")
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animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
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camera = NodePath("../Camera3D")
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player = NodePath("..")
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@ -268,6 +269,11 @@ player = NodePath("..")
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[node name="Shoot" parent="WeaponSystem/StartingPistol" index="1" node_paths=PackedStringArray("raycast")]
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raycast = NodePath("../../../Camera3D/RayCast3D")
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[node name="KnifePlaceholder" parent="WeaponSystem" instance=ExtResource("7_fjrip")]
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[node name="Shoot" parent="WeaponSystem/KnifePlaceholder" index="1" node_paths=PackedStringArray("raycast")]
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raycast = NodePath("../../../Camera3D/RayCast3D")
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[node name="WeaponSpawner" type="MultiplayerSpawner" parent="WeaponSystem"]
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spawn_path = NodePath("..")
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@ -298,3 +304,4 @@ shape = SubResource("CapsuleShape3D_3xmak")
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[editable path="Camera3D/molikman_hands"]
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[editable path="WeaponSystem/StartingPistol"]
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[editable path="WeaponSystem/KnifePlaceholder"]
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@ -1,16 +1,16 @@
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[gd_scene load_steps=4 format=3 uid="uid://bxdatd1ilfgmc"]
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[gd_scene load_steps=3 format=3 uid="uid://bxdatd1ilfgmc"]
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[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
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[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="2_1x0so"]
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[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_state.gd" id="2_870cc"]
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[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_krsgt")
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animation_prefix = &"baked_bomb_"
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model = ExtResource("2_1x0so")
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droppable = &"uid://cxdgk74ln5xpn"
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visibility_target = &"bomb"
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max_ammo = 1
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can_be_previous = false
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destroy_when_empty = true
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enter_state = NodePath("Main")
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metadata/_custom_type_script = "uid://e6lqknfl4ngt"
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35
scenes/weapons/droppable_sp.tscn
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35
scenes/weapons/droppable_sp.tscn
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@ -0,0 +1,35 @@
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[gd_scene load_steps=6 format=3 uid="uid://dgfqppi21c2u0"]
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[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://scripts/weapon_system/dropped_weapon.gd" id="1_jym52"]
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[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="2_jym52"]
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[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="3_jym52"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_hsebh"]
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size = Vector3(0.07324219, 0.25274658, 0.46972656)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[node name="DroppableStartingPistol" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
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collision_layer = 8
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collision_mask = 9
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script = ExtResource("1_jym52")
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slot = &"secondary"
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weapon = NodePath("StartingPistol")
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team = 3
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[node name="StartingPistol" parent="." instance=ExtResource("2_jym52")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.0010986328)
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shape = SubResource("BoxShape3D_hsebh")
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_ddvbd")
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[node name="starting_pistol" parent="." instance=ExtResource("3_jym52")]
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@ -1,7 +1,6 @@
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[gd_scene load_steps=9 format=3 uid="uid://djwjl8xll53vn"]
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[gd_scene load_steps=8 format=3 uid="uid://djwjl8xll53vn"]
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[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
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[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="2_016ti"]
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[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://scripts/weapon_system/gun/idle_state.gd" id="2_cmn6f"]
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[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://scripts/weapon_system/gun/semi_auto_shoot_state.gd" id="3_016ti"]
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[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://scripts/weapon_system/gun/reload_state.gd" id="4_hoqxt"]
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@ -22,7 +21,7 @@ point_count = 5
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[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
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script = ExtResource("1_g7s1i")
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animation_prefix = &"baked_sp_"
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model = ExtResource("2_016ti")
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droppable = &"uid://dgfqppi21c2u0"
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visibility_target = &"sp"
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max_ammo = 20
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enter_state = NodePath("Intro")
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@ -1,5 +0,0 @@
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extends Node3D
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func _ready() -> void:
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Session.dynamic_objects_container = self
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@ -1 +0,0 @@
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uid://be7l33prlm8gh
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@ -7,4 +7,29 @@ enum TEAMS {
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UNASSIGNED
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}
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var dynamic_objects_container: Node3D
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var dynamic_objects_spawner: MultiplayerSpawner
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func spawn(data: Dictionary) -> void:
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spawn_internal.rpc_id(1,data)
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@rpc("any_peer","call_local","reliable")
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func spawn_internal(data: Dictionary) -> void:
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if multiplayer.is_server() == false:
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printerr(str(multiplayer.get_remote_sender_id())+" tried to spawn internally on "+str(multiplayer.get_unique_id()))
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return
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var object = dynamic_objects_spawner.spawn(data)
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if data.has("position"):
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object.global_position = data.position
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func despawn(path: NodePath):
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despawn_internal.rpc_id(1,path)
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@rpc("any_peer","call_local","reliable")
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func despawn_internal(path: NodePath) -> void:
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if multiplayer.is_server() == false:
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printerr(str(multiplayer.get_remote_sender_id())+" tried to despawn internally on "+str(multiplayer.get_unique_id()))
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return
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get_node(path).queue_free()
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17
scripts/multiplayer/spawn_system/dyn_objects_spawner.gd
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17
scripts/multiplayer/spawn_system/dyn_objects_spawner.gd
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@ -0,0 +1,17 @@
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extends MultiplayerSpawner
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func _ready() -> void:
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spawn_function = request_spawn
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Session.dynamic_objects_spawner = self
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func request_spawn(data: Variant) -> Node:
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if data.has_all(["scene","impulse"]):
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var projectile: RigidBody3D = load(data.scene).instantiate()
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if data.has_all(["ammo","remaining_ammo","slot"]):
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projectile.weapon.ammo = data.ammo
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projectile.weapon.remaining_ammo = data.remaining_ammo
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projectile.slot = data.slot
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projectile.apply_impulse(data.impulse)
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return projectile
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return Node.new()
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@ -0,0 +1 @@
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uid://bqjv6l7hh0lix
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@ -19,4 +19,16 @@ func on_body_entered(body: Node3D):
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"slot": body.slot
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})
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weapon_system.on_weapon_added(weapon)
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body.queue_free()
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Session.despawn(body.get_path())
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func start_temp_ignore():
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if is_multiplayer_authority() == false:
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return
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monitoring = false
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get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore)
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func stop_temp_ignore():
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if is_multiplayer_authority() == false:
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return
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monitoring = true
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@ -2,6 +2,14 @@ extends RigidBody3D
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class_name DroppableWeapon
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const IMPULSE = 10
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@export var slot: StringName
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@export var weapon: WeaponSubStateMachine
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@export var team: Session.TEAMS
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@rpc("any_peer","call_local","reliable")
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func drop(direction: Vector3,new_position: Vector3):
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apply_impulse(direction * IMPULSE)
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global_position = new_position
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@ -15,11 +15,12 @@ func state_input(event: InputEvent) -> void:
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init_reload.rpc()
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func use_begin() -> void:
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if machine.ammo > 0:
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transition.emit("Shoot")
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@rpc("authority","call_local","reliable")
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func init_reload():
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if machine.ammo == machine.max_ammo:
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if machine.ammo == machine.max_ammo or machine.remaining_ammo <= 0:
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return
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transition.emit("Reload")
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@ -11,7 +11,12 @@ func exit() -> void:
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func on_animation_finished(animation):
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if animation == with_morphems("reload"):
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if machine.remaining_ammo > machine.max_ammo:
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machine.ammo = machine.max_ammo
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machine.remaining_ammo -= machine.max_ammo
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else:
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machine.ammo = machine.remaining_ammo
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machine.remaining_ammo = 0
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transition.emit("Idle")
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func with_morphems(animation):
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@ -3,8 +3,7 @@ extends SubStateMachine
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class_name WeaponSubStateMachine
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@export var animation_prefix: StringName
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@export var droppable: PackedScene
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@export var self_scene: PackedScene
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@export var droppable: StringName
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@export var visibility_target: StringName
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@export var max_ammo: int
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@ -12,6 +11,7 @@ class_name WeaponSubStateMachine
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@onready var remaining_ammo: int = max_ammo * 3
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@export var can_be_previous: bool = true
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@export var destroy_when_empty: bool = false
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var slot: StringName
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@ -28,6 +28,7 @@ signal switched_to(state: WeaponSubStateMachine)
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func _ready() -> void:
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current_state = default_pistol
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add(default_pistol,"secondary")
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add(default_knife,"knife")
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current_state.enter()
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$WeaponSpawner.spawn_function = pick_up_weapon
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$WeaponSpawner.spawned.connect(on_weapon_added)
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@ -55,7 +56,7 @@ func add(state: WeaponSubStateMachine, slot: StringName) -> void:
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state.request_return.connect(return_to_previous)
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func switch(to: StringName):
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if slots.has(to) == false or slots[to] == null or slots[to] == current_state:
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if slots.has(to) == false or slots[to] == null or slots[to] == current_state or is_multiplayer_authority() == false:
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return
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current_state.exit()
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if current_state.can_be_previous:
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@ -69,7 +70,23 @@ func switch(to: StringName):
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update_remotes.rpc(to)
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func drop(): pass
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func drop():
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if slots.find_key(current_state) == "knife":
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return
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var drop_data: Dictionary = {}
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drop_data.scene = current_state.droppable
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drop_data.ammo = current_state.ammo
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drop_data.remaining_ammo = current_state.remaining_ammo
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drop_data.slot = current_state.slot
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drop_data.position = camera.global_position
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drop_data.impulse = -camera.global_basis.z * 10
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Session.spawn(drop_data)
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$"../PickupRange".start_temp_ignore()
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Session.despawn(current_state.get_path())
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return_to_previous()
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# Spawn function
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# Data should be a dictionary with these keys:
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@ -91,6 +108,8 @@ func on_weapon_added(weapon: Node):
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func return_to_previous():
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if last_slot != "":
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switch(last_slot)
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else:
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switch("knife")
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@rpc("authority","call_remote","reliable")
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func update_remotes(to: StringName):
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@ -144,3 +163,6 @@ func _input(event: InputEvent) -> void:
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if event.is_action_pressed("plr_firemode"):
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current_state.switch_mode()
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if event.is_action_pressed("plr_drop"):
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drop()
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