FINISHED DAMN DROP SYSTEM

This commit is contained in:
Rendo 2025-11-28 18:03:30 +05:00
commit 100afe5e51
17 changed files with 151 additions and 25 deletions

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@ -4,9 +4,9 @@
[ext_resource type="Script" uid="uid://ypgm3aplt78m" path="res://scripts/multiplayer/team_spawner.gd" id="4_pi0y7"]
[ext_resource type="Material" uid="uid://bx3f5vx71ynh5" path="res://materials/OrangeMat.tres" id="4_y6i55"]
[ext_resource type="Material" uid="uid://mlha6r17v2en" path="res://materials/Bluemat.tres" id="5_bno23"]
[ext_resource type="Script" uid="uid://be7l33prlm8gh" path="res://scripts/multiplayer/dynamic_objects_spawner.gd" id="5_y6i55"]
[ext_resource type="Script" uid="uid://dncldab5y4yod" path="res://scripts/item_spawner.gd" id="6_61ure"]
[ext_resource type="PackedScene" uid="uid://cxdgk74ln5xpn" path="res://scenes/weapons/droppable_bomb.tscn" id="6_bno23"]
[ext_resource type="Script" uid="uid://bqjv6l7hh0lix" path="res://scripts/multiplayer/spawn_system/dyn_objects_spawner.gd" id="6_oujx2"]
[sub_resource type="Animation" id="Animation_y6i55"]
length = 0.001
@ -132,11 +132,11 @@ _spawnable_scenes = PackedStringArray("uid://dpsr6ug3pkb40", "uid://ckjabjcvgki6
spawn_path = NodePath("..")
[node name="DynamicObjectsContainer" type="Node3D" parent="."]
script = ExtResource("5_y6i55")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="DynamicObjectsContainer"]
_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn")
_spawnable_scenes = PackedStringArray("uid://dtbpyfdawb02b", "uid://cxdgk74ln5xpn", "uid://dgfqppi21c2u0")
spawn_path = NodePath("..")
script = ExtResource("6_oujx2")
[node name="Bomb" type="Node3D" parent="DynamicObjectsContainer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -28.858309, 4.6431036, 12.873563)

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@ -256,9 +256,10 @@ script = ExtResource("12_fulsm")
player = NodePath("../..")
SPEED = 5.0
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "animation_player", "camera", "player")]
[node name="WeaponSystem" type="Node" parent="." node_paths=PackedStringArray("default_pistol", "default_knife", "animation_player", "camera", "player")]
script = ExtResource("4_qlg0r")
default_pistol = NodePath("StartingPistol")
default_knife = NodePath("KnifePlaceholder")
animation_player = NodePath("../Camera3D/molikman_hands/AnimationPlayer")
camera = NodePath("../Camera3D")
player = NodePath("..")
@ -268,6 +269,11 @@ player = NodePath("..")
[node name="Shoot" parent="WeaponSystem/StartingPistol" index="1" node_paths=PackedStringArray("raycast")]
raycast = NodePath("../../../Camera3D/RayCast3D")
[node name="KnifePlaceholder" parent="WeaponSystem" instance=ExtResource("7_fjrip")]
[node name="Shoot" parent="WeaponSystem/KnifePlaceholder" index="1" node_paths=PackedStringArray("raycast")]
raycast = NodePath("../../../Camera3D/RayCast3D")
[node name="WeaponSpawner" type="MultiplayerSpawner" parent="WeaponSystem"]
spawn_path = NodePath("..")
@ -298,3 +304,4 @@ shape = SubResource("CapsuleShape3D_3xmak")
[editable path="Camera3D/molikman_hands"]
[editable path="WeaponSystem/StartingPistol"]
[editable path="WeaponSystem/KnifePlaceholder"]

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@ -1,16 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://bxdatd1ilfgmc"]
[gd_scene load_steps=3 format=3 uid="uid://bxdatd1ilfgmc"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_krsgt"]
[ext_resource type="PackedScene" uid="uid://dftij0fdq3lbr" path="res://models/weapons/Bomb.glb" id="2_1x0so"]
[ext_resource type="Script" uid="uid://rx78vdadldm7" path="res://scripts/weapon_system/bomb/bomb_state.gd" id="2_870cc"]
[node name="Bomb" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_krsgt")
animation_prefix = &"baked_bomb_"
model = ExtResource("2_1x0so")
droppable = &"uid://cxdgk74ln5xpn"
visibility_target = &"bomb"
max_ammo = 1
can_be_previous = false
destroy_when_empty = true
enter_state = NodePath("Main")
metadata/_custom_type_script = "uid://e6lqknfl4ngt"

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@ -0,0 +1,35 @@
[gd_scene load_steps=6 format=3 uid="uid://dgfqppi21c2u0"]
[ext_resource type="Script" uid="uid://cskgqgkr7pmb0" path="res://scripts/weapon_system/dropped_weapon.gd" id="1_jym52"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="2_jym52"]
[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="3_jym52"]
[sub_resource type="BoxShape3D" id="BoxShape3D_hsebh"]
size = Vector3(0.07324219, 0.25274658, 0.46972656)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ddvbd"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
[node name="DroppableStartingPistol" type="RigidBody3D" node_paths=PackedStringArray("weapon")]
collision_layer = 8
collision_mask = 9
script = ExtResource("1_jym52")
slot = &"secondary"
weapon = NodePath("StartingPistol")
team = 3
[node name="StartingPistol" parent="." instance=ExtResource("2_jym52")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.0517578e-05, 0.0010986328)
shape = SubResource("BoxShape3D_hsebh")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_ddvbd")
[node name="starting_pistol" parent="." instance=ExtResource("3_jym52")]

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@ -1,7 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://djwjl8xll53vn"]
[gd_scene load_steps=8 format=3 uid="uid://djwjl8xll53vn"]
[ext_resource type="Script" uid="uid://e6lqknfl4ngt" path="res://scripts/weapon_system/weapon_substate_machine.gd" id="1_g7s1i"]
[ext_resource type="PackedScene" uid="uid://d3sjs6efbshpk" path="res://models/weapons/starting_pistol.glb" id="2_016ti"]
[ext_resource type="Script" uid="uid://ofv4e3dsfe8" path="res://scripts/weapon_system/gun/idle_state.gd" id="2_cmn6f"]
[ext_resource type="Script" uid="uid://vj13r83l3xyq" path="res://scripts/weapon_system/gun/semi_auto_shoot_state.gd" id="3_016ti"]
[ext_resource type="Script" uid="uid://hmekwp8444ao" path="res://scripts/weapon_system/gun/reload_state.gd" id="4_hoqxt"]
@ -22,7 +21,7 @@ point_count = 5
[node name="StartingPistol" type="Node" node_paths=PackedStringArray("enter_state")]
script = ExtResource("1_g7s1i")
animation_prefix = &"baked_sp_"
model = ExtResource("2_016ti")
droppable = &"uid://dgfqppi21c2u0"
visibility_target = &"sp"
max_ammo = 20
enter_state = NodePath("Intro")

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@ -1,5 +0,0 @@
extends Node3D
func _ready() -> void:
Session.dynamic_objects_container = self

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@ -1 +0,0 @@
uid://be7l33prlm8gh

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@ -7,4 +7,29 @@ enum TEAMS {
UNASSIGNED
}
var dynamic_objects_container: Node3D
var dynamic_objects_spawner: MultiplayerSpawner
func spawn(data: Dictionary) -> void:
spawn_internal.rpc_id(1,data)
@rpc("any_peer","call_local","reliable")
func spawn_internal(data: Dictionary) -> void:
if multiplayer.is_server() == false:
printerr(str(multiplayer.get_remote_sender_id())+" tried to spawn internally on "+str(multiplayer.get_unique_id()))
return
var object = dynamic_objects_spawner.spawn(data)
if data.has("position"):
object.global_position = data.position
func despawn(path: NodePath):
despawn_internal.rpc_id(1,path)
@rpc("any_peer","call_local","reliable")
func despawn_internal(path: NodePath) -> void:
if multiplayer.is_server() == false:
printerr(str(multiplayer.get_remote_sender_id())+" tried to despawn internally on "+str(multiplayer.get_unique_id()))
return
get_node(path).queue_free()

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@ -0,0 +1,17 @@
extends MultiplayerSpawner
func _ready() -> void:
spawn_function = request_spawn
Session.dynamic_objects_spawner = self
func request_spawn(data: Variant) -> Node:
if data.has_all(["scene","impulse"]):
var projectile: RigidBody3D = load(data.scene).instantiate()
if data.has_all(["ammo","remaining_ammo","slot"]):
projectile.weapon.ammo = data.ammo
projectile.weapon.remaining_ammo = data.remaining_ammo
projectile.slot = data.slot
projectile.apply_impulse(data.impulse)
return projectile
return Node.new()

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@ -0,0 +1 @@
uid://bqjv6l7hh0lix

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@ -19,4 +19,16 @@ func on_body_entered(body: Node3D):
"slot": body.slot
})
weapon_system.on_weapon_added(weapon)
body.queue_free()
Session.despawn(body.get_path())
func start_temp_ignore():
if is_multiplayer_authority() == false:
return
monitoring = false
get_tree().create_timer(0.5).timeout.connect(stop_temp_ignore)
func stop_temp_ignore():
if is_multiplayer_authority() == false:
return
monitoring = true

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@ -2,6 +2,14 @@ extends RigidBody3D
class_name DroppableWeapon
const IMPULSE = 10
@export var slot: StringName
@export var weapon: WeaponSubStateMachine
@export var team: Session.TEAMS
@rpc("any_peer","call_local","reliable")
func drop(direction: Vector3,new_position: Vector3):
apply_impulse(direction * IMPULSE)
global_position = new_position

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@ -15,11 +15,12 @@ func state_input(event: InputEvent) -> void:
init_reload.rpc()
func use_begin() -> void:
transition.emit("Shoot")
if machine.ammo > 0:
transition.emit("Shoot")
@rpc("authority","call_local","reliable")
func init_reload():
if machine.ammo == machine.max_ammo:
if machine.ammo == machine.max_ammo or machine.remaining_ammo <= 0:
return
transition.emit("Reload")

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@ -11,7 +11,12 @@ func exit() -> void:
func on_animation_finished(animation):
if animation == with_morphems("reload"):
machine.ammo = machine.max_ammo
if machine.remaining_ammo > machine.max_ammo:
machine.ammo = machine.max_ammo
machine.remaining_ammo -= machine.max_ammo
else:
machine.ammo = machine.remaining_ammo
machine.remaining_ammo = 0
transition.emit("Idle")
func with_morphems(animation):

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@ -3,8 +3,7 @@ extends SubStateMachine
class_name WeaponSubStateMachine
@export var animation_prefix: StringName
@export var droppable: PackedScene
@export var self_scene: PackedScene
@export var droppable: StringName
@export var visibility_target: StringName
@export var max_ammo: int
@ -12,6 +11,7 @@ class_name WeaponSubStateMachine
@onready var remaining_ammo: int = max_ammo * 3
@export var can_be_previous: bool = true
@export var destroy_when_empty: bool = false
var slot: StringName

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@ -28,6 +28,7 @@ signal switched_to(state: WeaponSubStateMachine)
func _ready() -> void:
current_state = default_pistol
add(default_pistol,"secondary")
add(default_knife,"knife")
current_state.enter()
$WeaponSpawner.spawn_function = pick_up_weapon
$WeaponSpawner.spawned.connect(on_weapon_added)
@ -55,7 +56,7 @@ func add(state: WeaponSubStateMachine, slot: StringName) -> void:
state.request_return.connect(return_to_previous)
func switch(to: StringName):
if slots.has(to) == false or slots[to] == null or slots[to] == current_state:
if slots.has(to) == false or slots[to] == null or slots[to] == current_state or is_multiplayer_authority() == false:
return
current_state.exit()
if current_state.can_be_previous:
@ -69,7 +70,23 @@ func switch(to: StringName):
update_remotes.rpc(to)
func drop(): pass
func drop():
if slots.find_key(current_state) == "knife":
return
var drop_data: Dictionary = {}
drop_data.scene = current_state.droppable
drop_data.ammo = current_state.ammo
drop_data.remaining_ammo = current_state.remaining_ammo
drop_data.slot = current_state.slot
drop_data.position = camera.global_position
drop_data.impulse = -camera.global_basis.z * 10
Session.spawn(drop_data)
$"../PickupRange".start_temp_ignore()
Session.despawn(current_state.get_path())
return_to_previous()
# Spawn function
# Data should be a dictionary with these keys:
@ -91,6 +108,8 @@ func on_weapon_added(weapon: Node):
func return_to_previous():
if last_slot != "":
switch(last_slot)
else:
switch("knife")
@rpc("authority","call_remote","reliable")
func update_remotes(to: StringName):
@ -143,4 +162,7 @@ func _input(event: InputEvent) -> void:
current_state.alternate_state()
if event.is_action_pressed("plr_firemode"):
current_state.switch_mode()
if event.is_action_pressed("plr_drop"):
drop()