Grenade bounce and radius

This commit is contained in:
Rendo 2025-12-10 00:43:05 +05:00
commit 11eb875d2e
6 changed files with 28 additions and 16 deletions

View file

@ -3,12 +3,17 @@ extends CharacterBody3D
func _physics_process(delta: float) -> void:
if is_multiplayer_authority() == false:
return
velocity += get_gravity() * delta / 4
if is_on_floor():
var fire: Node3D = preload("res://weapons/molikman/molik/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_parent.add_child(fire,true)
fire.global_position = global_position
queue_free()
move_and_slide()
var collision = move_and_collide(velocity * delta)
if collision:
if collision.get_normal().y > 0:
var fire: Node3D = preload("res://weapons/molikman/molik/molikman_molotov_fire.tscn").instantiate()
Session.dynamic_objects_parent.add_child(fire,true)
fire.global_position = global_position
queue_free()
else:
var normal = collision.get_normal()
velocity = velocity.bounce(normal) * 0.5