shuffle and team control
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parent
faa7745257
commit
13cfa692ce
4 changed files with 59 additions and 10 deletions
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@ -78,7 +78,7 @@ func set_teams(attack: Array[int],defence: Array[int],spectators: Array[int]):
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set_teams.rpc(attack,defence,spectators)
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func switch_team(team: int) -> void:
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team_switch_notification.rpc(multiplayer.get_unique_id(),team)
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team_switch_notification.rpc_id(1,team)
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func swap_teams() -> void:
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if not is_multiplayer_authority():
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@ -86,10 +86,41 @@ func swap_teams() -> void:
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set_teams(defence_team,attack_team,specators_team)
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@rpc("any_peer","call_local","reliable")
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func team_switch_notification(id: int, team: int) -> void:
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if (team == Session.TEAMS.DEFENCE and len(defence_team) > 4) or (team == Session.TEAMS.ATTACK and len(attack_team) > 4):
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func shuffle_teams() -> void:
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if not is_multiplayer_authority():
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return
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var peers: Array = Array(multiplayer.get_peers())
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peers.append(1)
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var new_attack_team: Array[int] = []
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var new_defence_team: Array[int] = []
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var new_spectator_team: Array[int] = []
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while len(new_attack_team) < 5 and len(new_defence_team) < 5:
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if len(peers) == 0:
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break
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var picked_peer = peers.pop_at(randi_range(0,len(peers)-1))
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var picked_team = randi_range(0,1)
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match picked_team:
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Session.TEAMS.DEFENCE:
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if len(new_defence_team) < 5:
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new_defence_team.append(picked_peer)
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else:
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new_attack_team.append(picked_peer)
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Session.TEAMS.ATTACK:
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if len(new_attack_team) < 5:
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new_attack_team.append(picked_peer)
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else:
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new_defence_team.append(picked_peer)
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new_spectator_team.append_array(peers)
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set_teams(new_attack_team,new_defence_team,new_spectator_team)
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@rpc("any_peer","call_local","reliable")
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func team_switch_notification(team: int) -> void:
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if not is_multiplayer_authority() or (team == Session.TEAMS.DEFENCE and len(defence_team) > 4) or (team == Session.TEAMS.ATTACK and len(attack_team) > 4) or not LobbySettings.allow_team_switch:
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return
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var id: int = multiplayer.get_remote_sender_id()
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if team == Session.TEAMS.DEFENCE:
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if attack_team.has(id):
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attack_team.erase(id)
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@ -110,8 +141,9 @@ func team_switch_notification(id: int, team: int) -> void:
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elif defence_team.has(id):
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defence_team.erase(id)
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specators_team.append(id)
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update_teams_state.emit()
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set_teams.rpc(attack_team,defence_team,specators_team)
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func start_game() -> void:
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if not multiplayer.is_server():
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@ -129,7 +161,3 @@ func get_team() -> Session.TEAMS:
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if specators_team.has(id):
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return Session.TEAMS.SPECTATE
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return Session.TEAMS.UNASSIGNED
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@rpc("authority","call_local","reliable")
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func update_peers():
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update_teams_state.emit()
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@ -6,3 +6,4 @@ var bomb_time: float = 45.0
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var buy_time: float = 15.0
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var round_time: float = 150.0
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var allow_multiple_abilities: bool = false
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var allow_team_switch: bool = true
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