Animation particles
This commit is contained in:
parent
7a46a46fe7
commit
1981f30971
121 changed files with 45837 additions and 12688 deletions
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@ -1,18 +1,18 @@
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[gd_scene load_steps=112 format=4 uid="uid://dpsr6ug3pkb40"]
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[gd_scene load_steps=123 format=4 uid="uid://dpsr6ug3pkb40"]
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[ext_resource type="Script" uid="uid://3dphlay25fih" path="res://players/player/player.gd" id="1_l07l8"]
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[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://materials/players/molikman/mat_Molikman.tres" id="2_330gv"]
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[ext_resource type="Material" uid="uid://cjb0h3of85nc2" path="res://assets/materials/players/molikman/mat_Molikman.tres" id="2_330gv"]
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[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://multiplayer/own_visibility_toggle.gd" id="3_og1ui"]
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[ext_resource type="Script" uid="uid://bjhbdh6xsjgnn" path="res://players/player/player_camera.gd" id="4_x16f1"]
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[ext_resource type="Texture2D" uid="uid://pdepam77xqnq" path="res://models/characters/viewmodels/molikman_hands_tex_knife.png" id="5_og1ui"]
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[ext_resource type="ArrayMesh" uid="uid://uv03iu0vvniq" path="res://models/characters/viewmodels/meshes/molikman_cloak.res" id="5_x16f1"]
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[ext_resource type="Texture2D" uid="uid://05d6qk3b33na" path="res://models/characters/viewmodels/molikman_hands_tex_mc255.png" id="6_x16f1"]
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[ext_resource type="Texture2D" uid="uid://mjmyeeb7m7yy" path="res://models/characters/viewmodels/molikman_hands_tex_sp_albedo.png" id="7_5684k"]
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[ext_resource type="Texture2D" uid="uid://cmpn3gco5t5p2" path="res://models/characters/viewmodels/molikman_hands_tex_sp_roughness.png" id="8_8sbfk"]
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[ext_resource type="Texture2D" uid="uid://ce5c0hj7iyvxs" path="res://models/characters/viewmodels/molikman_hands_tex_molik.png" id="8_5684k"]
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[ext_resource type="Texture2D" uid="uid://twxsiwqgu1dy" path="res://models/characters/viewmodels/molikman_hands_tex_bomb.png" id="9_mfvjl"]
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[ext_resource type="Texture2D" uid="uid://pdepam77xqnq" path="res://assets/models/characters/viewmodels/molikman_hands_tex_knife.png" id="5_og1ui"]
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[ext_resource type="ArrayMesh" uid="uid://uv03iu0vvniq" path="res://assets/meshes/molikman_cloak.res" id="5_x16f1"]
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[ext_resource type="Texture2D" uid="uid://05d6qk3b33na" path="res://assets/models/characters/viewmodels/molikman_hands_tex_mc255.png" id="6_x16f1"]
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[ext_resource type="Texture2D" uid="uid://mjmyeeb7m7yy" path="res://assets/models/characters/viewmodels/molikman_hands_tex_sp_albedo.png" id="7_5684k"]
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[ext_resource type="Texture2D" uid="uid://cmpn3gco5t5p2" path="res://assets/models/characters/viewmodels/molikman_hands_tex_sp_roughness.png" id="8_8sbfk"]
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[ext_resource type="Texture2D" uid="uid://ce5c0hj7iyvxs" path="res://assets/models/characters/viewmodels/molikman_hands_tex_molik.png" id="8_5684k"]
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[ext_resource type="Texture2D" uid="uid://twxsiwqgu1dy" path="res://assets/models/characters/viewmodels/molikman_hands_tex_bomb.png" id="9_mfvjl"]
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[ext_resource type="Script" uid="uid://bl8gfrrc512q2" path="res://players/player/dead_player_spectator.gd" id="10_nar88"]
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[ext_resource type="Animation" uid="uid://caor6fhuuneka" path="res://animations/baked_mm_molik_idle.res" id="12_5684k"]
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[ext_resource type="Animation" uid="uid://caor6fhuuneka" path="res://assets/animations/viewmodel/baked_mm_molik_idle.res" id="12_5684k"]
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[ext_resource type="Script" uid="uid://dalwlndejfdhm" path="res://gui/crosshair.gd" id="13_a8vk2"]
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[ext_resource type="Script" uid="uid://vmhlmhd6gjx6" path="res://gui/hud/player_healthbar.gd" id="14_dy7an"]
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[ext_resource type="PackedScene" uid="uid://bqdcjq12tbh0s" path="res://gui/weapon_display/weapon_display.tscn" id="14_tgg0h"]
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@ -43,6 +43,36 @@
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[ext_resource type="Script" uid="uid://dfvnx8f1v6m5g" path="res://players/player/player_input.gd" id="38_2cl6u"]
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[ext_resource type="Texture2D" uid="uid://ca7f5x8v3nt1j" path="res://assets/textures/flake.png" id="42_5684k"]
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[sub_resource type="Curve" id="Curve_5684k"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.07446808, 1), 0.0, 0.0, 0, 0, Vector2(0.49468088, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_8sbfk"]
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curve = SubResource("Curve_5684k")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x16f1"]
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emission_shape = 3
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emission_box_extents = Vector3(20, 0, 20)
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scale_curve = SubResource("CurveTexture_8sbfk")
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turbulence_enabled = true
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collision_mode = 1
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collision_friction = 1.0
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collision_bounce = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5684k"]
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transparency = 1
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shading_mode = 2
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albedo_texture = ExtResource("42_5684k")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="QuadMesh" id="QuadMesh_8sbfk"]
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material = SubResource("StandardMaterial3D_5684k")
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size = Vector2(0.5, 0.5)
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[sub_resource type="SphereShape3D" id="SphereShape3D_tgg0h"]
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radius = 0.15783496
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@ -615,6 +645,64 @@ bind/3/name = &"Hammer"
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bind/3/bone = -1
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bind/3/pose = Transform3D(-1, 0, 1.5099576e-07, 1.80001e-14, 1.0000001, 1.192093e-07, -1.5099577e-07, 0, -1.0000001, -1.0193576e-07, -0.10881897, 0.12949133)
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[sub_resource type="Gradient" id="Gradient_5684k"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 0.3218112, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_8sbfk"]
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gradient = SubResource("Gradient_5684k")
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[sub_resource type="Curve" id="Curve_mfvjl"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 1, Vector2(0.7553192, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -4.086957, 0.0, 1, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_vfta6"]
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curve = SubResource("Curve_mfvjl")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_5684k"]
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particle_flag_align_y = true
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direction = Vector3(0, 0, 1)
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initial_velocity_min = 1.0
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initial_velocity_max = 3.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.19999999
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scale_max = 0.19999999
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scale_curve = SubResource("CurveTexture_vfta6")
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color_initial_ramp = SubResource("GradientTexture1D_8sbfk")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8sbfk"]
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(1, 0.74441564, 0, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_8sbfk"]
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material = SubResource("StandardMaterial3D_8sbfk")
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radius = 0.05
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height = 0.2
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radial_segments = 8
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rings = 4
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8sbfk"]
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direction = Vector3(0, -1, 0)
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spread = 0.0
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initial_velocity_min = 1.0
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initial_velocity_max = 3.0
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scale_min = 0.099999994
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scale_max = 0.099999994
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mfvjl"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_vfta6"]
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material = SubResource("StandardMaterial3D_mfvjl")
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top_radius = 0.1
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bottom_radius = 0.1
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height = 0.5
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radial_segments = 8
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rings = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_byg1f"]
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resource_name = "mat_molotov_inside"
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cull_mode = 2
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@ -711,37 +799,29 @@ bind/2/name = &"neutral_bone"
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bind/2/bone = -1
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bind/2/pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 0.6970973, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1u7gn"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mfvjl"]
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 1.0
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initial_velocity_max = 3.0
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scale_min = 0.19999999
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scale_max = 0.19999999
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scale_curve = SubResource("CurveTexture_vfta6")
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color_initial_ramp = SubResource("GradientTexture1D_8sbfk")
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collision_mode = 1
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collision_friction = 0.0
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collision_bounce = 0.0
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[sub_resource type="ArrayMesh" id="ArrayMesh_vl1jy"]
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_surfaces = [{
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"aabb": AABB(-0.22807196, -0.18669654, -0.30472592, 0.45614392, 0.3733931, 0.60945183),
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"format": 34896613377,
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"index_count": 36,
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"index_data": PackedByteArray("AAABAAIAAAADAAEABAACAAEAAwAEAAEABQAAAAIAAwAAAAUABAAGAAIABQACAAYAAwAHAAQAAwAFAAcABwAGAAQABwAFAAYA"),
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 8,
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"vertex_data": PackedByteArray("AAAAAP//AAAAAP//AAAAAAAA/////wAAAAAAAAAAAAD/////AAAAAP//AAD//wAA////////AAD//wAAAAAAAA==")
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}]
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blend_shape_mode = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vfta6"]
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albedo_color = Color(0.7715464, 0.64980423, 0.34010646, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_do7kw"]
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resource_name = "molikman_hands_Cube"
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_surfaces = [{
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"aabb": AABB(-0.22807196, -0.18669654, -0.30472592, 0.45614392, 0.3733931, 0.60945183),
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"attribute_data": PackedByteArray("/1////+f/7//n////1//v/9f/7//n/9//5//v/9f/3//X/9//5//P/+f/3//X/8//1//P/+fAAD/n/8//18AAP8f/3//X/8//1//f/8f/z//n/9//9//P//f/3//n/8/"),
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"format": 34896613399,
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"index_count": 36,
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"index_data": PackedByteArray("AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA"),
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"material": SubResource("StandardMaterial3D_1u7gn"),
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 24,
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"vertex_data": PackedByteArray("AAAAAP//VNUAAP//AABU1QAA/////1TVAAAAAAAAVNUAAAAAAAD///////8AAP//AAD//wAA/////wAAAAD/////AAAAAFTV////////VNX/////AABU1f//AAD//1TV//8AAP///78AAP//////v/////////+/AAAAAP///78AAAAAAAD/v///AAD///+///8AAAAA/78AAAAA////v/////8AAP//AAD///////8AAP//AAD/////////////VNVU1VTVVNVU1VTVVNVU1f+//7//v/+//7//v/+//7+qKqoqqiqqKqoqqiqqKqoq/////////////////////wAA/38AAP9/AAD/fwAA/3//f/+//3//v/9//7//f/+/")
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_vl1jy")
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[sub_resource type="CylinderMesh" id="CylinderMesh_jkjl5"]
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material = SubResource("StandardMaterial3D_vfta6")
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top_radius = 0.1
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bottom_radius = 0.1
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height = 0.4
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radial_segments = 8
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rings = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ynt12"]
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resource_name = "mat_bomb"
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@ -6144,6 +6224,76 @@ tracks/75/path = NodePath("GunArm/Skeleton3D:slide")
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tracks/75/interp = 1
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tracks/75/loop_wrap = true
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tracks/75/keys = PackedFloat32Array(0, 1, 4.954643e-17, 0.06469959, 0.06380719)
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tracks/76/type = "method"
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tracks/76/imported = false
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tracks/76/enabled = true
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tracks/76/path = NodePath("MC255_Rig/Skeleton3D/Cylinder/GPUParticles3D")
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tracks/76/interp = 1
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tracks/76/loop_wrap = true
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tracks/76/keys = {
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"times": PackedFloat32Array(1.0666667),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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tracks/77/type = "method"
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tracks/77/imported = false
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tracks/77/enabled = true
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tracks/77/path = NodePath("MC255_Rig/Skeleton3D/Cylinder/GPUParticles3D2")
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tracks/77/interp = 1
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tracks/77/loop_wrap = true
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tracks/77/keys = {
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"times": PackedFloat32Array(1.0666667),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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tracks/78/type = "method"
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tracks/78/imported = false
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tracks/78/enabled = true
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tracks/78/path = NodePath("MC255_Rig/Skeleton3D/Cylinder/GPUParticles3D3")
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tracks/78/interp = 1
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tracks/78/loop_wrap = true
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tracks/78/keys = {
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"times": PackedFloat32Array(1.0666667),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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tracks/79/type = "method"
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tracks/79/imported = false
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tracks/79/enabled = true
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tracks/79/path = NodePath("MC255_Rig/Skeleton3D/Cylinder/GPUParticles3D4")
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tracks/79/interp = 1
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tracks/79/loop_wrap = true
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tracks/79/keys = {
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"times": PackedFloat32Array(1.0666667),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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tracks/80/type = "method"
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tracks/80/imported = false
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tracks/80/enabled = true
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tracks/80/path = NodePath("MC255_Rig/Skeleton3D/Cylinder/GPUParticles3D5")
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tracks/80/interp = 1
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tracks/80/loop_wrap = true
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tracks/80/keys = {
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"times": PackedFloat32Array(1.0666667),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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[sub_resource type="Animation" id="Animation_vf6fn"]
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resource_name = "baked_mc_shoot"
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@ -6680,6 +6830,20 @@ tracks/75/path = NodePath("GunArm/Skeleton3D:slide")
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tracks/75/interp = 1
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tracks/75/loop_wrap = true
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tracks/75/keys = PackedFloat32Array(0, 1, 4.954643e-17, 0.06469959, 0.06380719)
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tracks/76/type = "method"
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tracks/76/imported = false
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tracks/76/enabled = true
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tracks/76/path = NodePath("MC255_Rig/Skeleton3D/MCAttachment/GPUParticles3D")
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tracks/76/interp = 1
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tracks/76/loop_wrap = true
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tracks/76/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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[sub_resource type="Animation" id="Animation_4imce"]
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resource_name = "baked_mm_molik_intro"
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@ -11531,6 +11695,34 @@ tracks/75/path = NodePath("molotov")
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tracks/75/interp = 1
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tracks/75/loop_wrap = true
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tracks/75/keys = PackedFloat32Array(0, 1, 1, 1, 1)
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tracks/76/type = "method"
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tracks/76/imported = false
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tracks/76/enabled = true
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tracks/76/path = NodePath("GunArm/Skeleton3D/SPAttachment/Fire")
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tracks/76/interp = 1
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tracks/76/loop_wrap = true
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tracks/76/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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tracks/77/type = "method"
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tracks/77/imported = false
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tracks/77/enabled = true
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tracks/77/path = NodePath("GunArm/Skeleton3D/SPAttachment/Shells")
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tracks/77/interp = 1
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tracks/77/loop_wrap = true
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tracks/77/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [false],
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"method": &"restart"
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}]
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}
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[sub_resource type="Animation" id="Animation_a0l8m"]
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resource_name = "baked_sp_shoot_empty"
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@ -12067,9 +12259,27 @@ tracks/75/path = NodePath("molotov")
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tracks/75/interp = 1
|
||||
tracks/75/loop_wrap = true
|
||||
tracks/75/keys = PackedFloat32Array(0, 1, 1, 1, 1)
|
||||
tracks/76/type = "method"
|
||||
tracks/76/imported = false
|
||||
tracks/76/enabled = true
|
||||
tracks/76/path = NodePath("GunArm/Skeleton3D/SPAttachment/Fire")
|
||||
tracks/76/interp = 1
|
||||
tracks/76/loop_wrap = true
|
||||
tracks/76/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"values": [{
|
||||
"args": [false],
|
||||
"method": &"restart"
|
||||
}]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_5684k"]
|
||||
length = 0.001
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vfbdo"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_5684k"),
|
||||
&"baked_bomb_idle": SubResource("Animation_hgxhy"),
|
||||
&"baked_bomb_intro": SubResource("Animation_20oxa"),
|
||||
&"baked_bomb_plant": SubResource("Animation_ut2dm"),
|
||||
|
|
@ -12262,36 +12472,6 @@ properties/1/path = NodePath("PlayerInput:compressed_states")
|
|||
properties/1/spawn = true
|
||||
properties/1/replication_mode = 1
|
||||
|
||||
[sub_resource type="Curve" id="Curve_5684k"]
|
||||
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.07446808, 1), 0.0, 0.0, 0, 0, Vector2(0.49468088, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="CurveTexture" id="CurveTexture_8sbfk"]
|
||||
curve = SubResource("Curve_5684k")
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x16f1"]
|
||||
emission_shape = 3
|
||||
emission_box_extents = Vector3(20, 0, 20)
|
||||
scale_curve = SubResource("CurveTexture_8sbfk")
|
||||
turbulence_enabled = true
|
||||
collision_mode = 1
|
||||
collision_friction = 1.0
|
||||
collision_bounce = 0.0
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5684k"]
|
||||
transparency = 1
|
||||
shading_mode = 2
|
||||
albedo_texture = ExtResource("42_5684k")
|
||||
billboard_mode = 3
|
||||
billboard_keep_scale = true
|
||||
particles_anim_h_frames = 1
|
||||
particles_anim_v_frames = 1
|
||||
particles_anim_loop = false
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_8sbfk"]
|
||||
material = SubResource("StandardMaterial3D_5684k")
|
||||
size = Vector2(0.5, 0.5)
|
||||
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_models")]
|
||||
collision_layer = 2
|
||||
collision_mask = 3
|
||||
|
|
@ -12304,6 +12484,16 @@ weapon_models = {
|
|||
&"sp": NodePath("Camera3D/molikman_hands/GunArm")
|
||||
}
|
||||
|
||||
[node name="Snowflakes" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.04472, 0)
|
||||
custom_aabb = AABB(-1000, -1000, -1000, 1000, 1000, 1000)
|
||||
amount = 500
|
||||
lifetime = 10.0
|
||||
preprocess = 10.0
|
||||
collision_base_size = 0.25
|
||||
process_material = SubResource("ParticleProcessMaterial_x16f1")
|
||||
draw_pass_1 = SubResource("QuadMesh_8sbfk")
|
||||
|
||||
[node name="HeadShape" type="CollisionShape3D" parent="." groups=["Head"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.0182142, 0)
|
||||
shape = SubResource("SphereShape3D_tgg0h")
|
||||
|
|
@ -12831,344 +13021,344 @@ bones/1/name = "Arm.L"
|
|||
bones/1/parent = 0
|
||||
bones/1/rest = Transform3D(-0.967654, 0.25016752, 0.0325744, -0.25158498, -0.96648616, -0.05108291, 0.018703416, -0.057625845, 0.998163, 0.26421797, 0.773799, 4.559311e-08)
|
||||
bones/1/enabled = true
|
||||
bones/1/position = Vector3(0.264218, 0.7737991, 8.241175e-08)
|
||||
bones/1/rotation = Quaternion(0.13090159, -0.19592251, 0.9417838, -0.23983851)
|
||||
bones/1/position = Vector3(0.16239367, 0.7620353, -0.22555673)
|
||||
bones/1/rotation = Quaternion(-0.0140006365, 0.25459206, 0.9329146, 0.2542778)
|
||||
bones/1/scale = Vector3(0.9999995, 1, 0.99999994)
|
||||
bones/2/name = "Forearm.L"
|
||||
bones/2/parent = 1
|
||||
bones/2/rest = Transform3D(0.9995757, 0.013401157, 0.025863314, -0.011816048, 0.9980985, -0.060496498, -0.026624857, 0.060165223, 0.9978333, -1.3533281e-08, 0.4103367, 9.313226e-10)
|
||||
bones/2/enabled = true
|
||||
bones/2/position = Vector3(-1.3533281e-08, 0.4103367, 9.313226e-10)
|
||||
bones/2/rotation = Quaternion(0.75062096, 0.00843114, -0.15687284, 0.64178497)
|
||||
bones/2/rotation = Quaternion(0.4836734, 0.011419958, -0.101083204, 0.86931694)
|
||||
bones/2/scale = Vector3(1, 1, 1)
|
||||
bones/3/name = "Wrist.L"
|
||||
bones/3/parent = 2
|
||||
bones/3/rest = Transform3D(-0.9710889, 0.23862918, 0.0065318705, 0.2375265, 0.96860886, -0.07333562, -0.023826849, -0.069663905, -0.9972859, 1.2121745e-08, 0.40612826, -7.421477e-10)
|
||||
bones/3/enabled = true
|
||||
bones/3/position = Vector3(1.2121745e-08, 0.40612826, -7.421477e-10)
|
||||
bones/3/rotation = Quaternion(0.017171673, 0.9870344, 0.0998631, 0.12448131)
|
||||
bones/3/rotation = Quaternion(-0.21987517, 0.9294469, -0.14429954, -0.2587686)
|
||||
bones/3/scale = Vector3(1, 1, 1)
|
||||
bones/4/name = "ThumbU.L"
|
||||
bones/4/parent = 3
|
||||
bones/4/rest = Transform3D(0.9771098, -0.21273556, 7.7299774e-08, 0.2122333, 0.97480285, 0.068675034, -0.014609697, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787)
|
||||
bones/4/enabled = true
|
||||
bones/4/position = Vector3(-0.0045400136, 0.06477452, -0.046769787)
|
||||
bones/4/rotation = Quaternion(-0.034160614, 0.0036756964, 0.10691859, 0.993674)
|
||||
bones/4/rotation = Quaternion(-0.22877899, -0.02957242, 0.054699976, 0.9714904)
|
||||
bones/4/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/5/name = "ThumbM.L"
|
||||
bones/5/parent = 4
|
||||
bones/5/rest = Transform3D(0.96273476, -0.2702871, -0.009302501, 0.270358, 0.96273106, 0.0074529527, 0.0069413693, -0.009690224, 0.9999289, -9.109499e-09, 0.050440647, -1.0863523e-09)
|
||||
bones/5/enabled = true
|
||||
bones/5/position = Vector3(-9.109499e-09, 0.050440647, -1.0863523e-09)
|
||||
bones/5/rotation = Quaternion(-0.0043263305, -0.0040993784, 0.13643965, 0.9906305)
|
||||
bones/5/rotation = Quaternion(-0.0038735243, -0.004529659, 0.032009568, 0.99946976)
|
||||
bones/5/scale = Vector3(0.9999999, 1, 0.99999994)
|
||||
bones/6/name = "ThumbD.L"
|
||||
bones/6/parent = 5
|
||||
bones/6/rest = Transform3D(0.9935268, -0.11359587, 0.00059893046, 0.11359593, 0.99347246, -0.01041187, 0.0005877246, 0.010412509, 0.9999456, -7.9744495e-09, 0.031673077, -2.8667273e-09)
|
||||
bones/6/enabled = true
|
||||
bones/6/position = Vector3(-7.9744495e-09, 0.031673077, -2.8667273e-09)
|
||||
bones/6/rotation = Quaternion(0.005214611, 2.8076267e-06, 0.056890864, 0.9983668)
|
||||
bones/6/rotation = Quaternion(0.005149835, 0.00081954984, -0.100187995, 0.9949549)
|
||||
bones/6/scale = Vector3(0.99999994, 1, 0.99999994)
|
||||
bones/7/name = "IndexU.L"
|
||||
bones/7/parent = 3
|
||||
bones/7/rest = Transform3D(0.9800801, -0.19626929, -0.030354138, 0.19836761, 0.95998544, 0.19768214, -0.009659407, -0.19976562, 0.97979605, 0.04529645, 0.07181831, -0.03615555)
|
||||
bones/7/enabled = true
|
||||
bones/7/position = Vector3(0.04529645, 0.07181831, -0.03615555)
|
||||
bones/7/rotation = Quaternion(-0.100372516, -0.005226305, 0.099662624, 0.98993206)
|
||||
bones/7/rotation = Quaternion(-0.100490384, -0.0019074432, 0.13231258, 0.98609906)
|
||||
bones/7/scale = Vector3(1, 1, 0.99999994)
|
||||
bones/8/name = "IndexM.L"
|
||||
bones/8/parent = 7
|
||||
bones/8/rest = Transform3D(0.9323135, -0.3615566, -0.008257606, 0.36068276, 0.9312451, -0.05187074, 0.026444064, 0.045381427, 0.99861956, 2.4359906e-08, 0.078790486, 4.656613e-10)
|
||||
bones/8/enabled = true
|
||||
bones/8/position = Vector3(2.4359906e-08, 0.078790486, 4.656613e-10)
|
||||
bones/8/rotation = Quaternion(0.02474306, -0.008828851, 0.18375324, 0.98262125)
|
||||
bones/8/rotation = Quaternion(0.02410601, -0.010443558, 0.24824226, 0.96834177)
|
||||
bones/8/scale = Vector3(0.9999999, 1, 0.9999999)
|
||||
bones/9/name = "IndexD.L"
|
||||
bones/9/parent = 8
|
||||
bones/9/rest = Transform3D(0.99988145, 0.015218651, -0.0023559656, -0.015326478, 0.99832255, -0.055830937, 0.001502342, 0.055860423, 0.99843746, -1.967419e-08, 0.060257126, -9.313226e-10)
|
||||
bones/9/enabled = true
|
||||
bones/9/position = Vector3(-1.967419e-08, 0.060257126, -9.313226e-10)
|
||||
bones/9/rotation = Quaternion(0.027934575, -0.00096498406, -0.0076395646, 0.9995801)
|
||||
bones/9/rotation = Quaternion(0.025338722, -0.011799225, 0.38339144, 0.923163)
|
||||
bones/9/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/10/name = "MiddleU.L"
|
||||
bones/10/parent = 3
|
||||
bones/10/rest = Transform3D(0.995789, -0.058257025, -0.070783034, 0.065396525, 0.9925152, 0.10313419, 0.064244956, -0.10732886, 0.99214566, 0.0423781, 0.07765784, -0.01126304)
|
||||
bones/10/enabled = true
|
||||
bones/10/position = Vector3(0.0423781, 0.07765784, -0.01126304)
|
||||
bones/10/rotation = Quaternion(-0.05274482, -0.033839803, 0.030989204, 0.9975533)
|
||||
bones/10/rotation = Quaternion(-0.053834002, -0.032078788, 0.0639284, 0.995985)
|
||||
bones/10/scale = Vector3(0.99999994, 0.9999999, 0.99999994)
|
||||
bones/11/name = "MiddleM.L"
|
||||
bones/11/parent = 10
|
||||
bones/11/rest = Transform3D(0.86401427, -0.5034334, 0.005847616, 0.50168175, 0.85991454, -0.09414042, 0.042364985, 0.0842723, 0.99554175, -6.426126e-08, 0.07325909, 8.731149e-10)
|
||||
bones/11/enabled = true
|
||||
bones/11/position = Vector3(-6.426126e-08, 0.07325909, 8.731149e-10)
|
||||
bones/11/rotation = Quaternion(0.046254635, -0.009467355, 0.26058254, 0.96429646)
|
||||
bones/11/rotation = Quaternion(0.04552848, -0.012501249, 0.32369366, 0.9449832)
|
||||
bones/11/scale = Vector3(1, 1, 0.99999994)
|
||||
bones/12/name = "MiddleD.L"
|
||||
bones/12/parent = 11
|
||||
bones/12/rest = Transform3D(0.9998987, -0.014212552, -0.00084086665, 0.014225133, 0.99974453, 0.017563164, 0.0005910344, -0.017573344, 0.99984545, -3.655441e-08, 0.064242914, -3.259629e-09)
|
||||
bones/12/enabled = true
|
||||
bones/12/position = Vector3(-3.655441e-08, 0.064242914, -3.259629e-09)
|
||||
bones/12/rotation = Quaternion(-0.00878469, -0.0003579987, 0.0071100225, 0.9999361)
|
||||
bones/12/rotation = Quaternion(-0.008226704, 0.0031016055, 0.39710814, 0.91772974)
|
||||
bones/12/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/13/name = "RingU.L"
|
||||
bones/13/parent = 3
|
||||
bones/13/rest = Transform3D(0.9704054, 0.03888444, -0.23833017, -0.02366867, 0.9975139, 0.06637663, 0.2403187, -0.05877129, 0.9689131, 0.033461113, 0.07149333, 0.017992377)
|
||||
bones/13/enabled = true
|
||||
bones/13/position = Vector3(0.033461113, 0.07149333, 0.017992377)
|
||||
bones/13/rotation = Quaternion(-0.031536993, -0.12061845, -0.015763238, 0.9920727)
|
||||
bones/13/rotation = Quaternion(-0.035504617, -0.11951073, 0.017020427, 0.99205184)
|
||||
bones/13/scale = Vector3(0.99999994, 1, 0.9999998)
|
||||
bones/14/name = "RingM.L"
|
||||
bones/14/parent = 13
|
||||
bones/14/rest = Transform3D(0.8251062, -0.5639382, -0.034260202, 0.5524452, 0.81802005, -0.16014954, 0.11833996, 0.11321349, 0.9864982, 1.6880222e-08, 0.07553467, 6.165976e-09)
|
||||
bones/14/enabled = true
|
||||
bones/14/position = Vector3(1.6880222e-08, 0.07553467, 6.165976e-09)
|
||||
bones/14/rotation = Quaternion(0.07174283, -0.040049165, 0.29298982, 0.9525786)
|
||||
bones/14/rotation = Quaternion(0.06894152, -0.044699505, 0.35525644, 0.93115085)
|
||||
bones/14/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
|
||||
bones/15/name = "RingD.L"
|
||||
bones/15/parent = 14
|
||||
bones/15/rest = Transform3D(0.99991727, -0.012864361, 0.00015441107, 0.012864626, 0.999672, -0.022144126, 0.00013050961, 0.022144279, 0.9997547, 1.8626451e-08, 0.064691424, -4.656613e-09)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(1.8626451e-08, 0.064691424, -4.656613e-09)
|
||||
bones/15/rotation = Quaternion(0.011073018, 5.9847202e-06, 0.0064329896, 0.9999181)
|
||||
bones/15/rotation = Quaternion(0.010195774, -0.004319574, 0.39647788, 0.9179776)
|
||||
bones/15/scale = Vector3(1, 0.99999994, 0.99999994)
|
||||
bones/16/name = "LittleU.L"
|
||||
bones/16/parent = 3
|
||||
bones/16/rest = Transform3D(0.9178412, -0.18039086, -0.35359105, 0.15868124, 0.98324484, -0.089720085, 0.3638513, 0.026240522, 0.93108726, 0.03628368, 0.082845636, 0.04032454)
|
||||
bones/16/enabled = true
|
||||
bones/16/position = Vector3(0.03628368, 0.082845636, 0.04032454)
|
||||
bones/16/rotation = Quaternion(0.02961815, -0.18324599, 0.086604305, 0.9787969)
|
||||
bones/16/rotation = Quaternion(0.023548093, -0.1841245, 0.11889351, 0.9754015)
|
||||
bones/16/scale = Vector3(0.99999994, 0.9999999, 0.9999999)
|
||||
bones/17/name = "LittleM.L"
|
||||
bones/17/parent = 16
|
||||
bones/17/rest = Transform3D(0.92672586, -0.36745474, -0.07846127, 0.35205162, 0.9221317, -0.16041435, 0.13129665, 0.12103772, 0.9839263, -2.0954758e-09, 0.061574344, -4.1909516e-09)
|
||||
bones/17/enabled = true
|
||||
bones/17/position = Vector3(-2.0954758e-09, 0.061574344, -4.1909516e-09)
|
||||
bones/17/rotation = Quaternion(0.07188154, -0.053571142, 0.18375845, 0.9788749)
|
||||
bones/17/rotation = Quaternion(0.068186924, -0.058201153, 0.24800014, 0.96460307)
|
||||
bones/17/scale = Vector3(1, 1, 0.99999994)
|
||||
bones/18/name = "LittleD.L"
|
||||
bones/18/parent = 17
|
||||
bones/18/rest = Transform3D(0.9951905, -0.09795637, -0.0007189751, 0.09795622, 0.99507964, 0.014866696, -0.00074085005, -0.014865619, 0.9998894, 1.4901161e-08, 0.035935525, -1.7695129e-08)
|
||||
bones/18/enabled = true
|
||||
bones/18/position = Vector3(1.4901161e-08, 0.035935525, -1.7695129e-08)
|
||||
bones/18/rotation = Quaternion(-0.007442252, 5.4554425e-06, 0.049038403, 0.99876916)
|
||||
bones/18/rotation = Quaternion(-0.007405159, 0.0007419492, 0.14764267, 0.9890128)
|
||||
bones/18/scale = Vector3(1, 0.99999994, 1.0000001)
|
||||
bones/19/name = "ThumbCtrl.L"
|
||||
bones/19/parent = 3
|
||||
bones/19/rest = Transform3D(0.9771098, -0.21273556, 9.247858e-08, 0.2122333, 0.97480285, 0.06867504, -0.014609714, -0.06710303, 0.99763906, -0.0045400136, 0.06477452, -0.046769787)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(-0.0045400136, 0.06477452, -0.046769787)
|
||||
bones/19/rotation = Quaternion(-0.034160614, 0.003675704, 0.10691858, 0.993674)
|
||||
bones/19/rotation = Quaternion(-0.228779, -0.029572416, 0.054699987, 0.9714905)
|
||||
bones/19/scale = Vector3(1, 0.99999994, 1)
|
||||
bones/20/name = "IndexCtrl.L"
|
||||
bones/20/parent = 3
|
||||
bones/20/rest = Transform3D(0.9800801, -0.19626929, -0.030354116, 0.19836757, 0.9599856, 0.19768208, -0.009659403, -0.19976556, 0.9797962, 0.04529645, 0.07181834, -0.036155563)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(0.04529645, 0.07181834, -0.036155563)
|
||||
bones/20/rotation = Quaternion(-0.10037247, -0.0052262996, 0.09966261, 0.98993206)
|
||||
bones/20/rotation = Quaternion(-0.100490354, -0.0019074397, 0.13231257, 0.9860992)
|
||||
bones/20/scale = Vector3(1, 1.0000001, 1)
|
||||
bones/21/name = "MiddleCtrl.L"
|
||||
bones/21/parent = 3
|
||||
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bones/40/scale = Vector3(1, 0.99999994, 1)
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bones/41/name = "RingD.R"
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bones/41/rest = Transform3D(0.99991727, 0.012864309, -0.00015439918, -0.012864574, 0.999672, -0.022144107, -0.00013052007, 0.02214426, 0.9997548, 6.519258e-09, 0.06469142, 1.8626451e-08)
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bones/45/scale = Vector3(1.0000001, 1.0000001, 1.0000001)
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bones/46/name = "IndexCtrl.R"
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bones/46/rest = Transform3D(0.9800801, 0.1962692, 0.030353911, -0.19836746, 0.9599855, 0.1976822, 0.009659619, -0.19976562, 0.9797961, -0.04529639, 0.07181837, -0.036155567)
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bones/46/position = Vector3(-0.04529639, 0.07181837, -0.036155567)
|
||||
bones/46/rotation = Quaternion(-0.103939235, 0.0032557957, -0.11407428, 0.98801476)
|
||||
bones/46/rotation = Quaternion(-0.058230132, 0.07767169, -0.034856938, 0.9946665)
|
||||
bones/46/scale = Vector3(1, 1, 1)
|
||||
bones/47/name = "MiddleCtrl.R"
|
||||
bones/47/parent = 29
|
||||
bones/47/rest = Transform3D(0.9957891, 0.05825713, 0.07078278, -0.06539661, 0.9925152, 0.103134215, -0.06424469, -0.10732887, 0.9921457, -0.04237805, 0.07765788, -0.011263043)
|
||||
bones/47/enabled = true
|
||||
bones/47/position = Vector3(-0.04237805, 0.07765788, -0.011263043)
|
||||
bones/47/rotation = Quaternion(-0.056148127, 0.031438924, -0.045487255, 0.9968902)
|
||||
bones/47/rotation = Quaternion(0.064192556, 0.10893227, 0.010188496, 0.9919221)
|
||||
bones/47/scale = Vector3(1, 0.9999999, 1)
|
||||
bones/48/name = "RingCtrl.R"
|
||||
bones/48/parent = 29
|
||||
bones/48/rest = Transform3D(0.97040546, -0.038884338, 0.23833002, 0.023668593, 0.9975139, 0.06637658, -0.24031854, -0.058771256, 0.9689132, -0.033461034, 0.07149337, 0.017992346)
|
||||
bones/48/enabled = true
|
||||
bones/48/position = Vector3(-0.033461034, 0.07149337, 0.017992346)
|
||||
bones/48/rotation = Quaternion(-0.033826686, 0.11810906, 0.0010555414, 0.9924238)
|
||||
bones/48/rotation = Quaternion(0.027152635, 0.004376854, 0.0769686, 0.9966541)
|
||||
bones/48/scale = Vector3(1, 1, 0.9999999)
|
||||
bones/49/name = "LittleCtrl.R"
|
||||
bones/49/parent = 29
|
||||
bones/49/rest = Transform3D(0.91784126, 0.18039085, 0.353591, -0.15868121, 0.9832451, -0.08972009, -0.36385122, 0.026240563, 0.93108743, -0.036283698, 0.08284567, 0.04032453)
|
||||
bones/49/enabled = true
|
||||
bones/49/position = Vector3(-0.036283698, 0.08284567, 0.04032453)
|
||||
bones/49/rotation = Quaternion(0.028576747, 0.1794899, -0.101176, 0.9781259)
|
||||
bones/49/rotation = Quaternion(0.14311673, 0.16402355, -0.04056179, 0.9751763)
|
||||
bones/49/scale = Vector3(1, 1.0000001, 1)
|
||||
bones/50/name = "ArmPole.R"
|
||||
bones/50/parent = 0
|
||||
|
|
@ -13181,16 +13371,16 @@ bones/51/name = "ArmCtrl.R"
|
|||
bones/51/parent = 0
|
||||
bones/51/rest = Transform3D(0.94635737, -0.23162138, -0.2253216, -0.22532392, -0.9728065, 0.05364829, -0.23162167, -1.0385237e-07, -0.9728063, -0.26421803, 0.77379894, -6.9123985e-08)
|
||||
bones/51/enabled = true
|
||||
bones/51/position = Vector3(-0.26421806, 0.7737991, -5.868648e-08)
|
||||
bones/51/position = Vector3(-0.26421806, 0.77379906, -5.8168844e-08)
|
||||
bones/51/rotation = Quaternion(0.9864031, -0.11581065, -0.115810156, -0.013596978)
|
||||
bones/51/scale = Vector3(1.0000058, 1.0000005, 1)
|
||||
bones/52/name = "WristCtrl.R"
|
||||
bones/52/parent = 0
|
||||
bones/52/rest = Transform3D(0.9998686, -1.920822e-09, 0.016210958, -0.0011133328, -0.9976389, 0.068669416, 0.016172592, -0.06867806, -0.9975133, -0.4638072, -0.017174125, -0.022513377)
|
||||
bones/52/enabled = true
|
||||
bones/52/position = Vector3(-0.3858021, 0.45989007, 0.32655576)
|
||||
bones/52/rotation = Quaternion(0.67792296, 0.26701877, 0.23379995, 0.643785)
|
||||
bones/52/scale = Vector3(0.74999994, 0.75000024, 0.7500045)
|
||||
bones/52/position = Vector3(-0.24785462, 0.51934004, 0.34845147)
|
||||
bones/52/rotation = Quaternion(0.7325476, 0.010082811, -0.022171536, 0.68028)
|
||||
bones/52/scale = Vector3(0.9999999, 0.99999994, 1.0000055)
|
||||
bones/53/name = "neutral_bone"
|
||||
bones/53/parent = -1
|
||||
bones/53/rest = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
|
||||
|
|
@ -13249,6 +13439,76 @@ bones/3/scale = Vector3(1, 0.99999994, 0.99999994)
|
|||
mesh = SubResource("ArrayMesh_1pjos")
|
||||
skin = SubResource("Skin_76tv6")
|
||||
|
||||
[node name="MCAttachment" type="BoneAttachment3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D"]
|
||||
transform = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 5.8870818e-08, 0.097456716, 0.30076867)
|
||||
bone_name = "MC255_2"
|
||||
bone_idx = 0
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/MCAttachment"]
|
||||
transform = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 7.8524074e-08, 0.5751135, 0.02325666)
|
||||
emitting = false
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
randomness = 1.0
|
||||
local_coords = true
|
||||
process_material = SubResource("ParticleProcessMaterial_5684k")
|
||||
draw_pass_1 = SubResource("CapsuleMesh_8sbfk")
|
||||
|
||||
[node name="Cylinder" type="BoneAttachment3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D"]
|
||||
transform = Transform3D(-1, 3.2584137e-07, -2.3841856e-07, -2.3841864e-07, -1.1920928e-07, 0.9999999, 3.2584137e-07, 0.9999999, 1.1920932e-07, -7.6629824e-08, 0.09559823, 0.14714807)
|
||||
bone_name = "CCylinder"
|
||||
bone_idx = 2
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/Cylinder"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.020864066, 4.377216e-08, 0.01089785)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_8sbfk")
|
||||
draw_pass_1 = SubResource("CylinderMesh_vfta6")
|
||||
|
||||
[node name="GPUParticles3D2" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/Cylinder"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0067360885, 2.8871e-08, 0.026133742)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_8sbfk")
|
||||
draw_pass_1 = SubResource("CylinderMesh_vfta6")
|
||||
|
||||
[node name="GPUParticles3D3" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/Cylinder"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.028104631, 7.4505806e-08, 0.0034605768)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_8sbfk")
|
||||
draw_pass_1 = SubResource("CylinderMesh_vfta6")
|
||||
|
||||
[node name="GPUParticles3D4" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/Cylinder"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.010851424, 8.8475645e-08, -0.021857824)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_8sbfk")
|
||||
draw_pass_1 = SubResource("CylinderMesh_vfta6")
|
||||
|
||||
[node name="GPUParticles3D5" type="GPUParticles3D" parent="Camera3D/molikman_hands/MC255_Rig/Skeleton3D/Cylinder"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.017856989, 1.2665987e-07, -0.018804712)
|
||||
emitting = false
|
||||
amount = 1
|
||||
lifetime = 5.0
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_8sbfk")
|
||||
draw_pass_1 = SubResource("CylinderMesh_vfta6")
|
||||
|
||||
[node name="molotov" type="MeshInstance3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.27281004, 0.78863174, 0.5687835)
|
||||
mesh = SubResource("ArrayMesh_x171q")
|
||||
|
|
@ -13264,14 +13524,14 @@ bones/0/name = "gun_root"
|
|||
bones/0/parent = -1
|
||||
bones/0/rest = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 1.04427375e-17, 0.04702991, -0.12600803)
|
||||
bones/0/enabled = true
|
||||
bones/0/position = Vector3(1.04427375e-17, 0.04702991, -0.12600803)
|
||||
bones/0/rotation = Quaternion(0, 0.70710677, 0.70710677, 0)
|
||||
bones/0/position = Vector3(-0.2228578, 0.71009564, -0.19203126)
|
||||
bones/0/rotation = Quaternion(-0.006864295, 0.6969614, 0.7170485, -0.0062510143)
|
||||
bones/0/scale = Vector3(1, 1, 1)
|
||||
bones/1/name = "slide"
|
||||
bones/1/parent = 0
|
||||
bones/1/rest = Transform3D(1, -3.2238892e-16, 0, 3.2238892e-16, 1, 0, 0, 0, 1, 4.954643e-17, 0.06469959, 0.06380719)
|
||||
bones/1/enabled = true
|
||||
bones/1/position = Vector3(4.954643e-17, 0.06469959, 0.06380719)
|
||||
bones/1/position = Vector3(4.4790795e-08, 0.06469962, 0.06380718)
|
||||
bones/1/rotation = Quaternion(0, 0, 1.6119446e-16, 1)
|
||||
bones/1/scale = Vector3(1, 1, 1)
|
||||
bones/2/name = "neutral_bone"
|
||||
|
|
@ -13286,31 +13546,30 @@ bones/2/scale = Vector3(1, 1, 1)
|
|||
mesh = SubResource("ArrayMesh_br1uh")
|
||||
skin = SubResource("Skin_ubj1i")
|
||||
|
||||
[node name="Cube" type="MeshInstance3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24370448, 0, 0)
|
||||
mesh = SubResource("ArrayMesh_do7kw")
|
||||
skeleton = NodePath("")
|
||||
[node name="SPAttachment" type="BoneAttachment3D" parent="Camera3D/molikman_hands/GunArm/Skeleton3D"]
|
||||
transform = Transform3D(-0.9998276, -0.0006037364, -0.018557496, -0.018532857, -0.028411508, 0.99942446, -0.001130633, 0.9995961, 0.028395355, -0.2228578, 0.71009564, -0.19203126)
|
||||
bone_name = "gun_root"
|
||||
bone_idx = 0
|
||||
|
||||
[node name="Sphere" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.61887157, 0, 0)
|
||||
[node name="Fire" type="GPUParticles3D" parent="Camera3D/molikman_hands/GunArm/Skeleton3D/SPAttachment"]
|
||||
transform = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 3.8463945e-08, 0.34599626, 0.06981039)
|
||||
emitting = false
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
randomness = 1.0
|
||||
local_coords = true
|
||||
process_material = SubResource("ParticleProcessMaterial_5684k")
|
||||
draw_pass_1 = SubResource("CapsuleMesh_8sbfk")
|
||||
|
||||
[node name="ArmShape" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.2914143, 0, 0)
|
||||
|
||||
[node name="FingerShape" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.7535095, 0, 0)
|
||||
|
||||
[node name="HandShape" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.8343134, 0, 0)
|
||||
|
||||
[node name="PoleShape" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.1464145, 0, 0)
|
||||
|
||||
[node name="CaseBone" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.3793828, 0, 0)
|
||||
|
||||
[node name="Cube_001" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.4316115, 0, 0)
|
||||
[node name="Shells" type="GPUParticles3D" parent="Camera3D/molikman_hands/GunArm/Skeleton3D/SPAttachment"]
|
||||
transform = Transform3D(-1, 0, 0, 0, 1, -4.371139e-08, 0, -4.371139e-08, -1, 0.03136255, 0.097929955, 0.0847646)
|
||||
emitting = false
|
||||
amount = 1
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
randomness = 1.0
|
||||
process_material = SubResource("ParticleProcessMaterial_mfvjl")
|
||||
draw_pass_1 = SubResource("CylinderMesh_jkjl5")
|
||||
|
||||
[node name="Armature" type="Node3D" parent="Camera3D/molikman_hands"]
|
||||
|
||||
|
|
@ -13618,16 +13877,6 @@ script = ExtResource("37_3lpnn")
|
|||
replication_config = SubResource("SceneReplicationConfig_5amik")
|
||||
script = ExtResource("38_2cl6u")
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.04472, 0)
|
||||
custom_aabb = AABB(-1000, -1000, -1000, 1000, 1000, 1000)
|
||||
amount = 500
|
||||
lifetime = 10.0
|
||||
preprocess = 10.0
|
||||
collision_base_size = 0.25
|
||||
process_material = SubResource("ParticleProcessMaterial_x16f1")
|
||||
draw_pass_1 = SubResource("QuadMesh_8sbfk")
|
||||
|
||||
[connection signal="damaged" from="." to="PlayerMovement" method="apply_speed_debuff"]
|
||||
[connection signal="died" from="." to="molikman_ingame/PlayerBasedVisibility" method="reverse_if_own"]
|
||||
[connection signal="died" from="." to="Camera3D" method="disable"]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue