Server side bullet registration
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b317693619
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5 changed files with 47 additions and 1 deletions
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@ -5,6 +5,7 @@ extends Node3D
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func _ready() -> void:
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if not multiplayer.is_server():
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queue_free()
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return
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match team:
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Session.TEAMS.ATTACK:
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@ -20,6 +21,7 @@ func _ready() -> void:
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func spawn_player(id: int) -> void:
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var player: PackedScene = load("res://scenes/molikman.tscn")
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var inst: Player = player.instantiate()
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Session.player_nodes[id] = inst
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inst.name = str(id)
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deferred_setup.bind(inst,team).call_deferred()
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@ -27,6 +29,7 @@ func spawn_player(id: int) -> void:
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func spawn_spectator(id: int) -> void:
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var spectator: PackedScene = load("res://scenes/spectator.tscn")
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var inst = spectator.instantiate()
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inst.name = str(id)
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deferred_setup.bind(inst,Session.TEAMS.SPECTATE).call_deferred()
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