crouch fixed

This commit is contained in:
Rendo 2025-11-26 23:04:24 +05:00
commit 276ff0252b
11 changed files with 167 additions and 115 deletions

View file

@ -8,6 +8,7 @@
[ext_resource type="Script" uid="uid://bmecgup3kcua7" path="res://scripts/weapon_system/weapon_system.gd" id="4_qlg0r"]
[ext_resource type="Script" uid="uid://dd5mp72dq43v6" path="res://scripts/multiplayer/own_visibility_toggle.gd" id="4_smehm"]
[ext_resource type="PackedScene" uid="uid://djwjl8xll53vn" path="res://scenes/weapons/starting_pistol.tscn" id="7_fjrip"]
[ext_resource type="Script" uid="uid://7gmgcaxfh8sb" path="res://scripts/debug/property_shower.gd" id="7_oprun"]
[ext_resource type="Script" uid="uid://3777rkbebgjm" path="res://scripts/state_machine/machine.gd" id="8_f1ej7"]
[ext_resource type="PackedScene" uid="uid://c2r8dbudbs7l3" path="res://models/molikman_ingame.glb" id="8_smehm"]
[ext_resource type="Script" uid="uid://bv8sgx78s8hwn" path="res://scripts/player/states/crouching.gd" id="9_oprun"]
@ -16,94 +17,7 @@
[ext_resource type="Script" uid="uid://cq4i0afwesdm3" path="res://scripts/player/states/falling.gd" id="12_fulsm"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"]
[sub_resource type="Animation" id="Animation_g2els"]
resource_name = "Crouch"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:shape:height")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [2.0, 1.5]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape3D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
}
[sub_resource type="Animation" id="Animation_dqkch"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:shape:height")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [2.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape3D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 2, 0)]
}
[sub_resource type="Animation" id="Animation_qhqgy"]
resource_name = "Stand"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qlg0r"]
_data = {
&"Crouch": SubResource("Animation_g2els"),
&"RESET": SubResource("Animation_dqkch"),
&"Stand": SubResource("Animation_qhqgy")
}
resource_local_to_scene = true
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g2els"]
height = 1.2958984
@ -118,12 +32,93 @@ properties/1/replication_mode = 1
properties/2/path = NodePath("Camera3D:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:crouched")
properties/3/path = NodePath(".:hp")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:hp")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="Animation" id="Animation_oprun"]
resource_name = "crouch"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 0.75, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape3D:shape:height")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [2.0, 1.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 2, 0), Vector3(0, 1.5, 0)]
}
[sub_resource type="Animation" id="Animation_a8ls1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("CollisionShape3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("CollisionShape3D:shape:height")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [2.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Camera3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 2, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_a8ls1"]
_data = {
&"RESET": SubResource("Animation_a8ls1"),
&"crouch": SubResource("Animation_oprun")
}
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
@ -151,9 +146,6 @@ compensation_delay = 0.2
[node name="molikman_hands" parent="Camera3D" instance=ExtResource("4_dqkch")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, -1, 0)
[node name="VisibleDisabler" type="Node" parent="Camera3D/molikman_hands"]
script = ExtResource("4_smehm")
[node name="Skeleton3D" parent="Camera3D/molikman_hands/Hands" index="0"]
bones/1/position = Vector3(0.16239367, 0.7620353, -0.22555673)
bones/1/rotation = Quaternion(-0.013897974, 0.25458142, 0.93291974, 0.25427514)
@ -216,16 +208,14 @@ bones/0/position = Vector3(-0.22279283, 0.7100338, -0.19202478)
bones/0/rotation = Quaternion(-0.006717509, 0.6971531, 0.71686494, -0.0060944925)
bones/1/position = Vector3(5.970651e-08, 0.06469957, 0.06380712)
[node name="VisibleDisabler" type="Node" parent="Camera3D/molikman_hands"]
script = ExtResource("4_smehm")
[node name="RayCast3D" type="RayCast3D" parent="Camera3D"]
target_position = Vector3(0, 0, -1000)
collision_mask = 2
script = ExtResource("4_fjrip")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_qlg0r")
}
[node name="StandArea" type="Area3D" parent="."]
collision_layer = 0
@ -243,6 +233,20 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="HUD"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="VBoxContainer" type="VBoxContainer" parent="HUD/PanelContainer"]
layout_mode = 2
script = ExtResource("7_oprun")
property_array = Dictionary[NodePath, StringName]({
NodePath("../../../BodyStateMachine"): &"current_state",
NodePath("../../../WeaponSystem"): &"current_state",
NodePath("../../../AnimationPlayer"): &"current_animation"
})
[node name="Crosshair" type="Control" parent="HUD"]
layout_mode = 1
anchors_preset = 8
@ -261,6 +265,9 @@ crosses_width = 2.0
crosses_length = 6.0
crosses_offset = 3.0
[node name="VisibleDisabler" type="Node" parent="HUD"]
script = ExtResource("4_smehm")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_qhqgy")
@ -299,5 +306,10 @@ camera = NodePath("../Camera3D")
[node name="Shoot" parent="WeaponSystem/StartingPistol" index="1" node_paths=PackedStringArray("raycast")]
raycast = NodePath("../../../Camera3D/RayCast3D")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_a8ls1")
}
[editable path="Camera3D/molikman_hands"]
[editable path="WeaponSystem/StartingPistol"]