weapon system rework
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27 changed files with 352 additions and 190 deletions
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@ -26,6 +26,8 @@ const MAX_HP = 100
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@export var TOGGLE_CROUCH: bool = true
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@export var WALK_MODIFIER: float = 0.5
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@export var crouched: bool = false:
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set(value):
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if value != crouched and stand_up_area.has_overlapping_bodies() == false:
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@ -36,6 +38,8 @@ const MAX_HP = 100
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get:
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return crouched
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@onready var TEMP_start_pos = global_position
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var potential_crouched: bool = crouched
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func _enter_tree() -> void:
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@ -89,4 +93,5 @@ func _input(event: InputEvent) -> void:
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crouched = false
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func die() -> void:
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queue_free()
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global_position = TEMP_start_pos
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hp = MAX_HP
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