weapon system rework

This commit is contained in:
Rendo 2025-11-26 16:32:09 +05:00
commit 30b01100f0
27 changed files with 352 additions and 190 deletions

View file

@ -1,6 +1,5 @@
extends Node
class_name StateMachine
@export var current_state: State
@ -19,18 +18,36 @@ func on_transition_required(to: StringName):
push_warning("Incorrect state request: " + to)
return
change_state(states[to])
func change_state(to_state: State) -> void:
if current_state != null:
current_state.exit()
current_state = to_state
current_state.enter()
update_remote_machines.rpc(to_state.name)
@rpc("authority","call_local","unreliable")
func clear_state():
if current_state == null:
return
current_state.exit()
current_state = null
@rpc("authority","call_remote","unreliable")
func update_remote_machines(to: StringName) -> void:
if current_state != null:
current_state.exit()
current_state = states[to]
current_state.enter()
func _process(delta: float) -> void:
if current_state == null:
push_error("State is not set")
return
current_state.update(delta)
func _physics_process(delta: float) -> void:
if current_state == null:
push_error("State is not set")
return
current_state.physics_update(delta)