weapon system rework

This commit is contained in:
Rendo 2025-11-26 16:32:09 +05:00
commit 30b01100f0
27 changed files with 352 additions and 190 deletions

View file

@ -0,0 +1,26 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("idle"))
func exit() -> void:
pass
func _input(event: InputEvent) -> void:
if not machine.is_multiplayer_authority(): return
if event.is_action_pressed("plr_reload"):
init_reload()
func use_begin() -> void:
transition.emit("Shoot")
func init_reload():
if machine.ammo == machine.max_ammo:
return
transition.emit("Reload")
func with_morphems(animation):
return machine.animation_prefix + (animation+"_empty") if emptyable and machine.ammo == 0 else animation