weapon system rework

This commit is contained in:
Rendo 2025-11-26 16:32:09 +05:00
commit 30b01100f0
27 changed files with 352 additions and 190 deletions

View file

@ -0,0 +1,18 @@
extends WeaponState
@export var emptyable: bool
func enter() -> void:
machine.animation_player.play(with_morphems("reload"))
machine.animation_player.animation_finished.connect(on_animation_finished)
func exit() -> void:
machine.animation_player.animation_finished.disconnect(on_animation_finished)
func on_animation_finished(animation):
if animation == with_morphems("reload"):
machine.ammo = machine.max_ammo
transition.emit("Idle")
func with_morphems(animation):
return machine.animation_prefix + (animation+"_empty") if emptyable and machine.ammo == 0 else animation