Map change
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7 changed files with 45 additions and 11 deletions
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@ -148,8 +148,7 @@ func team_switch_notification(team: int) -> void:
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func start_game() -> void:
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if not multiplayer.is_server():
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return
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get_tree().current_scene.get_node("%MainMenu").visible = false
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get_tree().current_scene.get_node("%LevelContainer").add_child(preload("res://levels/prototype_scene.tscn").instantiate())
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get_tree().current_scene.get_node("%LevelContainer").add_child(Registry.maps[LobbySettings.selected_map].instantiate())
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Session.start_session()
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func get_team() -> Session.TEAMS:
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@ -1,5 +1,7 @@
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extends Node
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var win_score: int = 13
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var half_rounds :int = 12
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var bomb_time: float = 45.0
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@ -7,3 +9,4 @@ var buy_time: float = 15.0
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var round_time: float = 150.0
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var allow_multiple_abilities: bool = false
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var allow_team_switch: bool = true
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var selected_map: StringName = "prototype"
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